shaders = "1" shader0 = "../shaders/imgborder-sgba.slang" scale_type_x0 = "absolute" scale_x0 = "320" scale_type_y0 = "absolute" scale_y0 = "240" parameters = "box_scale;in_res_x;in_res_y" box_scale = "1.000000" in_res_x = "240.000000" in_res_y = "160.000000" textures = "BORDER" BORDER = "sgba.png"