# This shader supports Vertical games. # Auto rotation must be turned OFF in Core Options. # Per-game presets can be saved, so it should work out OK. shaders = 6 shader0 = shaders/guest/crt-sm/d65-d50-sm.slang filter_linear0 = true scale_type0 = source scale0 = 1.0 alias0 = WpPass shader1 = shaders/guest/crt-sm/crt-guest-sm-rot0.slang float_framebuffer1 = true filter_linear1 = true scale_type_x1 = source scale_type_y1 = source scale_x1 = 1.0 scale_y1 = 3.0 alias1 = RotPass shader2 = shaders/guest/crt-sm/linearize-sm.slang float_framebuffer2 = true filter_linear2 = true scale_type2 = source scale2 = 1.0 alias2 = LinPass shader3 = shaders/guest/crt-sm/blur_horiz-sm.slang float_framebuffer3 = true filter_linear3 = true scale_type3 = source scale3 = 1.0 shader4 = shaders/guest/crt-sm/blur_vert-sm.slang float_framebuffer4 = true filter_linear4 = true scale_type4 = source scale4 = 1.0 shader5 = shaders/guest/crt-sm/crt-guest-sm.slang filter_linear5 = true scale_type_x5 = viewport scale_type_y5 = viewport scale_x5 = 1.0 scale_y5 = 1.0