shaders = 4

shader0 = shaders/metacrt/bufC.slang
scale_type0 = viewport
filter_linear0 = true
float_framebuffer0 = true

shader1 = shaders/metacrt/bufD.slang
scale_type1 = viewport
filter_linear1 = true
float_framebuffer1 = true

shader2 = shaders/metacrt/Image.slang
scale_type2 = viewport
filter_linear2 = true
float_framebuffer2 = true

shader3 = ../anti-aliasing/shaders/fxaa.slang
filter_linear3 = true

textures = "cubeMap;table"
cubeMap = shaders/metacrt/basilica.png
cubeMap_wrap_mode = repeat
table = shaders/metacrt/woodgrain.png
table_wrap_mode = repeat