shaders = 5

shader0 = shaders/gtu-famicom/DAC_LUT.slang
scale_type_x0 = source
scale_x0 = 8.0
scale_type_y0 = source
scale_y0 = 1.0
filter_linear0 = false
frame_count_mod0 = 2
float_framebuffer0 = true

shader1 = shaders/gtu-famicom/lowPass.slang
scale_type_1 = source
scale_1 = 1.0
filter_linear1 = false
frame_count_mod1 = 32
float_framebuffer1 = true

shader2 = shaders/gtu-famicom/combFilter.slang
scale_type_2 = source
scale_2 = 1.0
filter_linear2 = false
frame_count_mod2 = 2
float_framebuffer2 = true

shader3 = shaders/gtu-famicom/scaleX.slang
scale_type_x3 = viewport
scale_x3 = 1.0
scale_type_y3 = source
scale_y3 = 1.0
float_framebuffer3 = true
filter_linear3 = false

shader4 = shaders/gtu-famicom/scaleY.slang
scale_type_x4 = source
scale_x4 = 1.0
scale_type_y4 = viewport
scale_y4 = 1.0
filter_linear4 = false
float_framebuffer4 = true

textures = nestable
nestable = shaders/gtu-famicom/NesTable.png
nestable_linear = false
nestable_mipmap = false
nestable_wrap_mode = clamp_to_border