shaders = 5 shader0 = shaders/geom-deluxe/phosphor_apply.slang alias0 = internal1 shader1 = shaders/geom-deluxe/phosphor_update.slang alias1 = phosphor shader2 = shaders/geom-deluxe/gaussx.slang filter_linear2 = true alias2 = internal2 shader3 = shaders/geom-deluxe/gaussy.slang filter_linear3 = true alias3 = blur_texture shader4 = shaders/geom-deluxe/crt-geom-deluxe.slang filter_linear4 = true mipmap_input4 = true scale_type4 = viewport textures = "aperture;slot;delta" delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png delta_filter_linear = true delta_wrap_mode = repeat slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png slot_filter_linear = true slot_wrap_mode = repeat aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png aperture_filter_linear = true aperture_wrap_mode = repeat