shaders = "3" shader0 = ../shaders/support/stock.slang scale_type0 = source scale0 = 1.0 alias0 = XbrSource shader1 = ../shaders/xbr-lv2-multipass/xbr-lv2-pass0.slang scale_type1 = "source" scale1 = "1.000000" shader2 = ../shaders/xbr-lv2-multipass/xbr-lv2-pass1.slang scale_type2 = viewport filter_linear0 = "false" filter_linear1 = "false" filter_linear2 = "false"