shaders = "6" shader0 = "shaders/glow/linearize.slang" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "true" shader1 = "shaders/hyllian/crt-hyllian-sinc.slang" filter_linear1 = "false" wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "CRTPass" float_framebuffer1 = "false" srgb_framebuffer1 = "true" scale_type_x1 = "viewport" scale_x1 = "1.000000" scale_type_y1 = "viewport" scale_y1 = "1.000000" shader2 = "shaders/glow/threshold.slang" filter_linear2 = "true" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "true" shader3 = "shaders/glow/blur_horiz.slang" filter_linear3 = "true" wrap_mode3 = "clamp_to_border" mipmap_input3 = "true" alias3 = "" float_framebuffer3 = "false" srgb_framebuffer3 = "true" scale_type_x3 = "viewport" scale_x3 = "0.200000" scale_type_y3 = "viewport" scale_y3 = "0.200000" shader4 = "shaders/glow/blur_vert.slang" filter_linear4 = "true" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "false" srgb_framebuffer4 = "true" shader5 = "shaders/glow/resolve.slang" filter_linear5 = "true" wrap_mode5 = "clamp_to_border" mipmap_input5 = "false" alias5 = "" float_framebuffer5 = "false" srgb_framebuffer5 = "false" parameters = "INPUT_GAMMA;BEAM_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight" INPUT_GAMMA = "2.400000" BEAM_PROFILE = "0'.000000" BEAM_MIN_WIDTH = "0.920000" BEAM_MAX_WIDTH = "1.000000" SCANLINES_STRENGTH = "0.720000" COLOR_BOOST = "1.250000" PHOSPHOR_LAYOUT = "4.000000" MASK_INTENSITY = "0.700000" CRT_ANTI_RINGING = "0.000000" InputGamma = "1.000000" OutputGamma = "1.000000" VSCANLINES = "0.000000" GLOW_WHITEPOINT = "0.900000" GLOW_ROLLOFF = "3.000000" BLOOM_STRENGTH = "0.100000" OUTPUT_GAMMA = "2.200000" CURVATURE = "0.000000" warpX = "0.015000" warpY = "0.015000" cornersize = "0.010000" cornersmooth = "380.000000" noise_amt = "0.250000" shadowMask = "0.000000" maskDark = "0.500000" maskLight = "1.500000"