layout(push_constant) uniform Push { float phosphor_power, phosphor_amplitude, CRTgamma, width, aspect_x, aspect_y, d, R, angle_x, angle_y, aperture_strength, halation, curvature, cornersize, cornersmooth, overscan_x, overscan_y, monitorgamma, mask_type; } params; layout(std140, set = 0, binding = 0) uniform UBO { vec4 SourceSize; vec4 OriginalSize; vec4 OutputSize; uint FrameCount; vec4 FinalViewportSize; vec4 internal1Size; mat4 MVP; } global; #pragma parameter mask_type "Mask (none, aperture, slot, delta)" 1.0 0.0 3.0 1.0 #pragma parameter aperture_strength "Shadow mask strength" 0.4 0.0 1.0 0.05 #pragma parameter phosphor_power "Phosphor decay power" 1.2 0.5 3.0 0.05 #pragma parameter phosphor_amplitude "Phosphor persistence amplitude" 0.04 0.0 0.2 0.01 #pragma parameter CRTgamma "Gamma of simulated CRT" 2.4 0.7 4.0 0.05 #pragma parameter halation "Halation amplitude" 0.1 0.0 0.3 0.01 #pragma parameter width "Halation blur width" 2.0 0.1 4.0 0.1 #pragma parameter curvature "Enable Curvature" 1.0 0.0 1.0 1.0 #pragma parameter R "Radius of curvature" 3.5 0.5 10.0 0.1 #pragma parameter d "Distance to screen" 2.0 0.1 10.0 0.1 #pragma parameter angle_x "Tilt X" 0.0 -1.0 1.0 0.01 #pragma parameter angle_y "Tilt Y" 0.0 -1.0 1.0 0.01 #pragma parameter cornersize "Rounded corner size" 0.01 0.00 0.10 0.01 #pragma parameter cornersmooth "Border smoothness" 1000.0 100.0 2000.0 100.0 #pragma parameter overscan_x "Overscan X" 1.0 0.8 1.2 0.02 #pragma parameter overscan_y "Overscan Y" 1.0 0.8 1.2 0.02 #pragma parameter monitorgamma "Gamma of output display" 2.2 0.7 4.0 0.05 #pragma parameter aspect_x "Aspect ratio X" 1.0 0.3 1.0 0.01 #pragma parameter aspect_y "Aspect ratio Y" 0.75 0.3 1.0 0.01 #define phosphor_power params.phosphor_power #define phosphor_amplitude params.phosphor_amplitude #define CRTgamma params.CRTgamma #define width params.width #define curvature params.curvature #define d params.d #define cornersize params.cornersize #define cornersmooth params.cornersmooth #define monitorgamma params.monitorgamma #define halation params.halation #define aperture_strength params.aperture_strength vec2 aspect = vec2(params.aspect_x, params.aspect_y); vec2 angle = vec2(params.angle_x, params.angle_y); vec2 overscan = vec2(params.overscan_x, params.overscan_y); int mask_picker = int(params.mask_type); const float gamma = 2.2;