#version 450 ///////////////////////////// GPL LICENSE NOTICE ///////////////////////////// // crt-maximus-royale: A fully customizable extension for crt-royale shader, // inside a TV / MONITOR BOX with backlight and some other cool stuff. // Copyright (C) 2022 DigiDwrf // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Software Foundation, Inc., 59 Temple // Place, Suite 330, Boston, MA 02111-1307 USA layout(push_constant) uniform Push { float Xscale; float Yscale; float crtFrame; } params; layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; } global; #pragma parameter Xscale "Horizontal Scale %" 100.0 75.0 150.0 0.1 #pragma parameter Yscale "Vertical Scale %" 100.0 75.0 150.0 0.1 #pragma parameter crtFrame "CRT Frame" 1.0 1.0 4.0 1.0 #pragma stage vertex layout(location = 0) in vec4 Position; layout(location = 1) in vec2 TexCoord; layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; vec2 center = TexCoord.xy - 0.5; vec2 resizeCoord = vec2(params.Xscale,params.Yscale) * 0.01; float resizeFactor = 1.0; if (params.crtFrame == 3.0) resizeFactor = 0.835; if (params.crtFrame == 4.0) { resizeCoord *= vec2(1.0,0.985); resizeFactor = 0.92; } vTexCoord = 0.5 + center / resizeCoord / resizeFactor; } #pragma stage fragment layout(location = 0) in vec2 vTexCoord; layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 2) uniform sampler2D Source; void main() { FragColor = texture(Source, vTexCoord).rgba; }