shaders = "8"

shader0 = shaders/support/linearize.slang
scale_type0 = "source"
scale0 = "1.000000"
filter_linear0 = "false"
alias0 = XbrSource

shader1 = shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.000000"

shader2 = shaders/xbr-lv3-multipass/xbr-lv3-pass1.slang
filter_linear2 = "false"
scale_type2 = "source"
scale2 = "3.000000"
alias2 = xbr3x

shader3 = shaders/xbr-lv3-multipass/xbr-lv3-pass0.slang
filter_linear3 = "false"
scale_type3 = "source"
scale3 = "1.000000"

shader4 = shaders/xbr-lv3-multipass/xbr-lv3-pass1b.slang
filter_linear4 = "false"
scale_type4 = "source"
scale4 = "3.000000"

shader5 = shaders/support/b-spline-x.slang
filter_linear5 = false
scale_type_x5 = viewport
scale_type_y5 = source
scale5 = 1.0

shader6 = shaders/support/b-spline-y.slang
filter_linear6 = false
scale_type6 = viewport
scale6 = 1.0


shader7 = shaders/support/delinearize.slang
scale_type7 = "source"
scale7 = "1.000000"
filter_linear7 = "false"


parameters = "SMALL_DETAILS;KA;XBR_EQ_THRESHOLD"

SMALL_DETAILS = "1.0"
KA = "0.35"
XBR_EQ_THRESHOLD = "0.22"