shaders = "4" shader0 = "shaders/nedi-pass0.slang" filter_linear0 = false wrap_mode0 = "clamp_to_border" float_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "2.000000" scale_type_y0 = "source" scale_y0 = "1.000000" shader1 = "shaders/nedi-pass1.slang" filter_linear1 = false wrap_mode1 = "clamp_to_border" float_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "2.000000" shader2 = "shaders/nedi-pass2.slang" filter_linear2 = false wrap_mode2 = "clamp_to_border" float_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "shaders/nedi-jinc.slang" filter_linear3 = false wrap_mode3 = "clamp_to_border" float_framebuffer3 = "false"