shaders = 2 shader0 = shaders/gauss_4tap/gauss_2tap_h.slang filter_linear0 = true scale_type0 = source scale0 = 1.0 wrap_mode0 = mirrored_repeat shader1 = shaders/gauss_4tap/gauss_2tap_v.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 wrap_mode1 = mirrored_repeat