shaders = "6" shader0 = ../stock.slang alias0 = super2xbr3d_refpass shader1 = "shaders/fast-bilateral-3d.slang" filter_linear1 = "false" wrap_mode1 = "clamp_to_edge" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" shader2 = "../edge-smoothing/xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass0.slang" filter_linear2 = "false" wrap_mode2 = "clamp_to_edge" scale_type_x2 = "source" scale_x2 = "1.000000" scale_type_y2 = "source" scale_y2 = "1.000000" shader3 = "../edge-smoothing/xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass1.slang" filter_linear3 = "false" wrap_mode3 = "clamp_to_edge" scale_type_x3 = "source" scale_x3 = "1.000000" scale_type_y3 = "source" scale_y3 = "1.000000" shader4 = "../edge-smoothing/xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass2.slang" filter_linear4 = "false" wrap_mode4 = "clamp_to_edge" scale_type_x4 = "source" scale_x4 = "1.000000" scale_type_y4 = "source" scale_y4 = "1.000000" shader5 = "../interpolation/shaders/jinc2.slang" filter_linear5 = "false" wrap_mode5 = "clamp_to_edge" parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH" JINC2_WINDOW_SINC = 0.42 JINC2_SINC = 0.92 JINC2_AR_STRENGTH = 0.8