IntroImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png ScreenPlacementImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png NightLightingImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png NightLighting2Image = ../../../shaders/textures/Placeholder_Transparent_16x16.png TubeDiffuseImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png TubeColoredGelImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png TubeShadowImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png TubeStaticReflectionImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png // ReflectionMaskImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png FrameTextureImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png BackgroundImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png BackgroundVertImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png LEDImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png DeviceImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png DeviceVertImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png DeviceLEDImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png DecalImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png CabinetGlassImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png TopLayerImage = ../../../shaders/textures/Placeholder_Transparent_16x16.png