/* There yoy have a chance to boost your FPS. * * The more lines you edit, the more your FPS will be high. * * Edit lines that way, eg: * * #define SCANLINE_DARK params.SCANLINE_DARK * turns to: * #define SCANLINE_DARK 0.2 * * or: * #define DO_CCORRECTION global.DO_CCORRECTION * turns to * #define DO_CCORRECTION 0.0 * * * Since everything after "//" is ignored, * you can even do something like: * #define DO_CCORRECTION 0.0 //global.DO_CCORRECTION * * * ...that's it, you just need to copy the values from the * preset you like to the right setting here. * * The downside of using this method is that every setting * you turn, will be static and you will not be able to * modify it "on-the-fly" in retroarch. * * The only way to change that values will be to edit this file * again, so maybe doing multiple copies of this file * or even of the whole koko-shader would be a good idea. * * * I suggest you to start from the easy ones, the ones that * starts with DO_****, like DO_SCANLINES. * it takes a value = 0 or 1, where 0 means no, 1 means yes. * I repeat: if you always wants scanlines, just use: * * #define DO_SCANLINES 1.0 * instead of * #define #DO_SCANLINES global.DO_SCANLINES * * * Also, take a copy of this (modified) file, because it would be overwritten by * updates. * */ #define DO_CCORRECTION global.DO_CCORRECTION #define GAMMA_OUT global.GAMMA_OUT #define SATURATION global.SATURATION #define LUMINANCE global.LUMINANCE #define CONTRAST global.CONTRAST #define BRIGHTNESS global.BRIGHTNESS #define TEMPERATURE global.TEMPERATURE #define COLOR_MONO_COLORIZE global.COLOR_MONO_COLORIZE #define COLOR_MONO_HUE1 global.COLOR_MONO_HUE1 #define COLOR_MONO_HUE2 global.COLOR_MONO_HUE2 #define COLOR_MONO_HUE_BIAS global.COLOR_MONO_HUE_BIAS #define DO_FXAA global.DO_FXAA #define DO_NTSC_ARTIFACTS global.DO_NTSC_ARTIFACTS #define NTSC_FILTER_WIDTH global.NTSC_FILTER_WIDTH #define NTSC_FILTER_SCF global.NTSC_FILTER_SCF #define NTSC_FILTER_FC global.NTSC_FILTER_FC #define NTSC_MIX global.NTSC_MIX #define NTSC_PHASE_SHIFT global.NTSC_PHASE_SHIFT #define DO_RF_NOISE global.DO_RF_NOISE #define RF_NOISE_STRENGTH global.RF_NOISE_STRENGTH #define DO_SAT_BLEED global.DO_SAT_BLEED #define SAT_BLEED_SIZE_LEFT global.SAT_BLEED_SIZE_LEFT #define SAT_BLEED_SIZE_RIGHT global.SAT_BLEED_SIZE_RIGHT #define SAT_BLEED_FALLOFF global.SAT_BLEED_FALLOFF #define SAT_BLEED_STRENGTH global.SAT_BLEED_STRENGTH #define SAT_BLEED_PAL global.SAT_BLEED_PAL #define DO_SHIFT_RGB global.DO_SHIFT_RGB #define SHIFT_R global.SHIFT_R #define SHIFT_G global.SHIFT_G #define SHIFT_B global.SHIFT_B #define OFFSET_STRENGTH global.OFFSET_STRENGTH #define DO_IN_GLOW global.DO_IN_GLOW #define IN_GLOW_BIAS global.IN_GLOW_BIAS #define IN_GLOW_SPREAD global.IN_GLOW_SPREAD #define IN_GLOW_W global.IN_GLOW_W #define IN_GLOW_H global.IN_GLOW_H #define IN_GLOW_POWER global.IN_GLOW_POWER #define IN_GLOW_GAMMA global.IN_GLOW_GAMMA #define IN_GLOW_NTSC_ARTF_MULT global.IN_GLOW_NTSC_ARTF_MULT #define IN_GLOW_NTSC_ARTF_TRSH global.IN_GLOW_NTSC_ARTF_TRSH #define IN_GLOW_SHOW_ARTF_MASK global.IN_GLOW_SHOW_ARTF_MASK #define DO_VMASK_AND_DARKLINES global.DO_VMASK_AND_DARKLINES #define MASK_COMPENSATION global.MASK_COMPENSATION #define RGB_MASK_STRENGTH global.RGB_MASK_STRENGTH #define VMASK_OVERWHITE params.VMASK_OVERWHITE #define VMASK_DARKLINE_SCALE params.VMASK_DARKLINE_SCALE #define VMASK_GAP params.VMASK_GAP #define VMASK_USE_DUMB global.VMASK_USE_DUMB #define VMASK_USE_GM params.VMASK_USE_GM #define DARKLINES_STRENGTH global.DARKLINES_STRENGTH #define DRKLN_OVERWHITE params.DRKLN_OVERWHITE #define DARKLINES_VOFFSET params.DARKLINES_VOFFSET #define DARKLINES_PERIOD params.DARKLINES_PERIOD #define DO_HALO global.DO_HALO #define HALO_W params.HALO_W #define HALO_H params.HALO_H #define HALO_POWER params.HALO_POWER #define HALO_GAMMA params.HALO_GAMMA #define HALO_VS_SCAN params.HALO_VS_SCAN #define DO_SCANLINES global.DO_SCANLINES #define SCANLINE_DARK params.SCANLINE_DARK #define SCANLINE_MIN global.SCANLINE_MIN #define SCANLINE_MAX global.SCANLINE_MAX #define SCANLINES_BLEEDING global.SCANLINES_BLEEDING #define SCANLINE_FLICKERING global.SCANLINE_FLICKERING #define SCANLINE_FLICKERING_POWER global.SCANLINE_FLICKERING_POWER #define SCANLINE_DISABLE_ON_INTERLACE global.SCANLINE_DISABLE_ON_INTERLACE #define SCANLINE_MINMAX_GAMMA global.SCANLINE_MINMAX_GAMMA #define SCANLINE_SM_TYPE global.SCANLINE_SM_TYPE #define SCANLINE_SM_STRENGTH global.SCANLINE_SM_STRENGTH #define SCANLINE_SM_VOFFSET global.SCANLINE_SM_VOFFSET #define DO_BLOOM params.DO_BLOOM #define BLOOM_MIX global.BLOOM_MIX #define BLOOM_EYE_ADPT_SRT global.BLOOM_EYE_ADPT_SRT #define BLOOM_EYE_INERTIA global.BLOOM_EYE_INERTIA #define BLOOM_QUALITY params.BLOOM_QUALITY #define BLOOM_SIZE global.BLOOM_SIZE #define BLOOM_GAMMA global.BLOOM_GAMMA #define BLOOM_POWER global.BLOOM_POWER #define BLOOM_GAMMA_OUT global.BLOOM_GAMMA_OUT #define BLOOM_OVER_WHITE global.BLOOM_OVER_WHITE #define BLOOM_BYPASS global.BLOOM_BYPASS #define DO_CURVATURE global.DO_CURVATURE #define GEOM_WARP_X global.GEOM_WARP_X #define GEOM_WARP_Y global.GEOM_WARP_Y #define GEOM_CUT_EARS global.GEOM_CUT_EARS #define GEOM_CORNER_SIZE global.GEOM_CORNER_SIZE #define GEOM_CORNER_SMOOTH global.GEOM_CORNER_SMOOTH #define DO_BEZEL global.DO_BEZEL #define BEZEL_R global.BEZEL_R #define BEZEL_G global.BEZEL_G #define BEZEL_B global.BEZEL_B #define BEZEL_CON global.BEZEL_CON #define BEZEL_INNER_ZOOM global.BEZEL_INNER_ZOOM #define BEZEL_FRAME_ZOOM global.BEZEL_FRAME_ZOOM #define BEZEL_USE_STRAIGHT global.BEZEL_USE_STRAIGHT #define BEZEL_RFL_BLR_SHD global.BEZEL_RFL_BLR_SHD #define BEZEL_RFL_ZOOM global.BEZEL_RFL_ZOOM #define BEZEL_REFL_STRENGTH global.BEZEL_REFL_STRENGTH #define BEZEL_SPCL_STRENGTH global.BEZEL_SPCL_STRENGTH #define BEZEL_DIFFUSION_STR global.BEZEL_DIFFUSION_STR #define BEZEL_CORNER_DARK global.BEZEL_CORNER_DARK #define BEZEL_ROUGHNESS global.BEZEL_ROUGHNESS #define DO_SPOT global.DO_SPOT #define S_POSITION global.S_POSITION #define S_SIZE global.S_SIZE #define S_POWER global.S_POWER #define DO_VIGNETTE global.DO_VIGNETTE #define V_SIZE global.V_SIZE #define V_POWER global.V_POWER #define DO_BG_IMAGE global.DO_BG_IMAGE #define BG_IMAGE_OVER global.BG_IMAGE_OVER #define BG_IMAGE_OFFY global.BG_IMAGE_OFFY #define BG_IMAGE_OFFX global.BG_IMAGE_OFFX #define BG_IMAGE_ZOOM global.BG_IMAGE_ZOOM #define BG_IMAGE_ROTATION global.BG_IMAGE_ROTATION #define BG_IMAGE_WRAP_MODE global.BG_IMAGE_WRAP_MODE #define BG_IMAGE_NIGHTIFY global.BG_IMAGE_NIGHTIFY #define DO_BACKDROP global. DO_BACKDROP #define BACKDROP_OFFX global.BACKDROP_OFFX #define BACKDROP_OFFY global.BACKDROP_OFFY #define BACKDROP_ZOOM global.BACKDROP_ZOOM #define DO_AMBILIGHT global.DO_AMBILIGHT #define AMBI_STEPS global.AMBI_STEPS #define AMBI_FALLOFF global.AMBI_FALLOFF #define AMBI_POWER global.AMBI_POWER #define AMBI_OVER_BEZEL global.AMBI_OVER_BEZEL #define AMBI_OVER_BEZEL_SIZE global.AMBI_OVER_BEZEL_SIZE #define AMBI_BG_IMAGE_BLEND_MODE global.AMBI_BG_IMAGE_BLEND_MODE #define AMBI_BG_IMAGE_FORCE global.AMBI_BG_IMAGE_FORCE //Global aspect ratio related #define ASPECT_X global.ASPECT_X #define ASPECT_Y global.ASPECT_Y #define DO_DYNZOOM global.DO_DYNZOOM #define DYNZOOM_FACTOR global.DYNZOOM_FACTOR #define DO_ALT_BLANK global.DO_ALT_BLANK #define ALT_BLANK_STRENGTH global.ALT_BLANK_STRENGTH #define ALT_BLANK_PERIOD global.ALT_BLANK_PERIOD #define DO_GLOBAL_SHZO global.DO_GLOBAL_SHZO #define GLOBAL_ZOOM global.GLOBAL_ZOOM #define GLOBAL_OFFX global.GLOBAL_OFFX #define GLOBAL_OFFY global.GLOBAL_OFFY #define DO_GAME_GEOM_OVERRIDE global.DO_GAME_GEOM_OVERRIDE #define GAME_GEOM_INT_SCALE global.GAME_GEOM_INT_SCALE #define GAME_GEOM_INT_SCALE_MAX global.GAME_GEOM_INT_SCALE_MAX #define GAME_GEOM_ASPECT global.GAME_GEOM_ASPECT #define GAME_GEOM_VSHIFT global.GAME_GEOM_VSHIFT #define GAME_GEOM_HSHIFT global.GAME_GEOM_HSHIFT #define GAME_GEOM_ZOOM global.GAME_GEOM_ZOOM #define DO_TILT global.DO_TILT #define TILT_X global.TILT_X #define TILT_Y global.TILT_Y #define TILT_FOV global.TILT_FOV #define TILT_BEZEL_K global.TILT_BEZEL_K #define TATE global.TATE #define DO_DOT_MATRIX global.DO_DOT_MATRIX #define DOT_M_G_SHARP global.DOT_M_G_SHARP #define DOT_M_RGB_SHARP global.DOT_M_RGB_SHARP #define DOT_M_RGB_STR global.DOT_M_RGB_STR #define DOT_M_G_TRESH global.DOT_M_G_TRESH #define DOT_M_G_BRT global.DOT_M_G_BRT #define DOT_M_G_GAIN global.DOT_M_G_GAIN #define DOT_M_G_STR global.DOT_M_G_STR #define DOT_M_MBLUR_STR global.DOT_M_MBLUR_STR #define DOT_M_MBLUR_MODE global.DOT_M_MBLUR_MODE #define DOT_M_MULTIPLY global.DOT_M_MULTIPLY #define DOT_M_SHADOW_STR global.DOT_M_SHADOW_STR #define DOT_M_SHADOW_OFF global.DOT_M_SHADOW_OFF