#ifndef PARAM_FLOATS #define PARAM_FLOATS // The parameters that go into your struct // Collected here for tidiness float ia_FLIP_HORZ; float ia_FLIP_VERT; float ia_overscan_percent_x; float ia_overscan_percent_y; float ia_ZOOM; float ia_XPOS; float ia_YPOS; float ia_GRAIN_STR; float ia_SHARPEN; float ia_saturation; float ia_luminance; float ia_contrast; float ia_bright_boost; float ia_black_level; float ia_target_gamma_r; float ia_target_gamma_g; float ia_target_gamma_b; float ia_monitor_gamma; float ia_TOPMASK; float ia_BOTMASK; float ia_LMASK; float ia_RMASK; float ia_rr; float ia_gg; float ia_bb; float ia_rg; float ia_rb; float ia_gr; float ia_gb; float ia_br; float ia_bg; float temperature; float luma_preserve; float wp_red; float wp_green; float wp_blue; float ar_num; float ar_den; float integer_scale; float overscale; float g_hpfix; float g_cntrst; float g_mid; float mask_strength; float mask_picker; float LUT_Size1; float LUT_Size2; float g_vignette; float g_vstr; float g_vpower; float gamma_in_lvl; float gamma_out_lvl; float warpX; float warpY; float cornersize; float cornersmooth; float Radius; float Distance; float x_tilt; float y_tilt; #endif