shaders = 5 shader0 = shaders/gtu-famicom/DAC_LUT.slang scale_type_x0 = source scale_x0 = 8.0 scale_type_y0 = source scale_y0 = 1.0 filter_linear0 = false frame_count_mod0 = 2 float_framebuffer0 = true shader1 = shaders/gtu-famicom/lowPass.slang scale_type_1 = source scale_1 = 1.0 filter_linear1 = false frame_count_mod1 = 32 float_framebuffer1 = true shader2 = shaders/gtu-famicom/combFilter.slang scale_type_2 = source scale_2 = 1.0 filter_linear2 = false frame_count_mod2 = 2 float_framebuffer2 = true shader3 = shaders/gtu-famicom/scaleX.slang scale_type_x3 = viewport scale_x3 = 1.0 scale_type_y3 = source scale_y3 = 1.0 float_framebuffer3 = true filter_linear3 = false shader4 = shaders/gtu-famicom/scaleY.slang scale_type_x4 = source scale_x4 = 1.0 scale_type_y4 = viewport scale_y4 = 1.0 filter_linear4 = false float_framebuffer4 = true textures = nestable nestable = shaders/gtu-famicom/NesTable.png nestable_linear = false nestable_mipmap = false nestable_wrap_mode = clamp_to_border