shaders = 5 shader0 = ../stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = SMAA_Input shader1 = shaders/smaa/smaa-pass0.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 shader2 = shaders/smaa/smaa-pass1.slang filter_linear2 = true scale_type2 = source scale2 = 1.0 shader3 = shaders/smaa/smaa-pass2.slang filter_linear3 = true scale_type3 = source scale3 = 1.0 textures = "areaTex;searchTex" areaTex = shaders/smaa/AreaTex.png searchTex = shaders/smaa/SearchTex.png shader4 = ../sharpen/shaders/fast-sharpen.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;SHARPEN;CONTR;DETAILS" SMAA_EDT = 1.0 SMAA_THRESHOLD = 0.05 SMAA_MAX_SEARCH_STEPS = 40 SMAA_MAX_SEARCH_STEPS_DIAG = 20 SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = 2.5 SMAA_CORNER_ROUNDING = 50.0 SHARPEN = 0.9 CONTR = 0.0 DETAILS = 0.2