shaders = 5 shader0 = shaders/guest/lut/lut.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" SamplerLUT1 = shaders/guest/lut/sony_trinitron1.png SamplerLUT1_linear = true SamplerLUT2 = shaders/guest/lut/sony_trinitron2.png SamplerLUT2_linear = true SamplerLUT3 = shaders/guest/lut/other1.png SamplerLUT3_linear = true shader1 = shaders/guest/fast/smoothing.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = SmoothPass shader2 = shaders/guest/fast/linearize-multipass.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 float_framebuffer2 = true shader3 = shaders/guest/fast/crt-guest-dr-venom-pass1.slang filter_linear3 = false scale_type_x3 = viewport scale_x3 = 1.0 scale_type_y3 = source scale_y3 = 1.0 float_framebuffer3 = true shader4 = shaders/guest/fast/crt-guest-dr-venom-pass2.slang filter_linear4 = false scale_type4 = viewport scale_x4 = 1.0 scale_y4 = 1.0