#ifndef SAT_LUM #define SAT_LUM #pragma parameter ia_saturation "Saturation" 1.0 0.0 5.0 0.1 #pragma parameter ia_luminance "Value" 1.0 0.0 2.0 0.1 #include "col_tools.h" // Note: saturation 0 does not mean grayscale in this case. // It's purely a measure of the saturation of the colors. // That is, pure r, g and b each look white. vec3 sat_lum(vec3 in_color){ vec3 out_color = RGBtoHSV(in_color); out_color *= vec3(1.0, ia_saturation, ia_luminance); out_color = HSVtoRGB(out_color); out_color = clamp(out_color, 0.0, 1.0); return out_color; } #endif