#version 450 /* A shader that tries to emulate a sony PVM type aperture grille screen but with full brightness. The novel thing about this shader is that it relies on the HDR shaders to brighten up the image so that when we apply this shader which emulates the apperture grille the resulting screen isn't left too dark. I think you need at least a DisplayHDR 600 monitor but to get close to CRT levels of brightness I think DisplayHDR 1000. Please Enable HDR in RetroArch 1.10+ NOTE: when this shader is envoked the Contrast, Peak Luminance and Paper White Luminance in the HDR menu do nothing instead set those values through the shader parameters For this shader set Paper White Luminance to above 700 and Peak Luminance to the peak luminance of your monitor. Also try to use a integer scaling - its just better - overscaling is fine. This shader doesn't do any geometry warping or bouncing of light around inside the screen etc - I think these effects just add unwanted noise, I know people disagree. Please feel free to make you own and add them Dont use this shader directly - use the hdr\crt-make-model-hdr.slangp where make and model are the make and model of the CRT you want. THIS SHADER DOES NOT SUPPORT WRGB OLED (Due to the sub pixel layout of WRGB - RGB QD-OLED or LCD (and variants thereof screens are fine) */ #pragma format A2B10G10R10_UNORM_PACK32 layout(push_constant) uniform Push { // User Settings float hcrt_hdr; float hcrt_colour_space; float hcrt_max_nits; float hcrt_paper_white_nits; float hcrt_expand_gamut; float hcrt_gamma_out; float hcrt_colour_accurate; float hcrt_lcd_resolution; float hcrt_lcd_subpixel; float hcrt_red_vertical_convergence; float hcrt_green_vertical_convergence; float hcrt_blue_vertical_convergence; float hcrt_red_horizontal_convergence; float hcrt_green_horizontal_convergence; float hcrt_blue_horizontal_convergence; // Developer Settings float hcrt_crt_screen_type; float hcrt_crt_resolution; // Vertical Settings float hcrt_red_scanline_min; float hcrt_red_scanline_max; float hcrt_red_scanline_attack; float hcrt_green_scanline_min; float hcrt_green_scanline_max; float hcrt_green_scanline_attack; float hcrt_blue_scanline_min; float hcrt_blue_scanline_max; float hcrt_blue_scanline_attack; // Horizontal Settings float hcrt_red_beam_sharpness; float hcrt_red_beam_attack; float hcrt_green_beam_sharpness; float hcrt_green_beam_attack; float hcrt_blue_beam_sharpness; float hcrt_blue_beam_attack; } params; layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; vec4 SourceSize; vec4 OriginalSize; vec4 OutputSize; uint FrameCount; float hcrt_h_size; float hcrt_v_size; float hcrt_h_cent; float hcrt_v_cent; float hcrt_pin_phase; float hcrt_pin_amp; } global; #include "include/parameters.h" #define HCRT_HDR params.hcrt_hdr #define HCRT_OUTPUT_COLOUR_SPACE params.hcrt_colour_space #define HCRT_MAX_NITS params.hcrt_max_nits #define HCRT_PAPER_WHITE_NITS params.hcrt_paper_white_nits #define HCRT_EXPAND_GAMUT params.hcrt_expand_gamut #define HCRT_GAMMA_OUT params.hcrt_gamma_out #define HCRT_COLOUR_ACCURATE params.hcrt_colour_accurate #define HCRT_LCD_RESOLUTION params.hcrt_lcd_resolution #define HCRT_LCD_SUBPIXEL params.hcrt_lcd_subpixel #define HCRT_RED_VERTICAL_CONVERGENCE params.hcrt_red_vertical_convergence #define HCRT_GREEN_VERTICAL_CONVERGENCE params.hcrt_green_vertical_convergence #define HCRT_BLUE_VERTICAL_CONVERGENCE params.hcrt_blue_vertical_convergence #define HCRT_RED_HORIZONTAL_CONVERGENCE params.hcrt_red_horizontal_convergence #define HCRT_GREEN_HORIZONTAL_CONVERGENCE params.hcrt_green_horizontal_convergence #define HCRT_BLUE_HORIZONTAL_CONVERGENCE params.hcrt_blue_horizontal_convergence #define HCRT_CRT_SCREEN_TYPE params.hcrt_crt_screen_type #define HCRT_CRT_RESOLUTION params.hcrt_crt_resolution #define HCRT_RED_SCANLINE_MIN params.hcrt_red_scanline_min #define HCRT_RED_SCANLINE_MAX params.hcrt_red_scanline_max #define HCRT_RED_SCANLINE_ATTACK params.hcrt_red_scanline_attack #define HCRT_GREEN_SCANLINE_MIN params.hcrt_green_scanline_min #define HCRT_GREEN_SCANLINE_MAX params.hcrt_green_scanline_max #define HCRT_GREEN_SCANLINE_ATTACK params.hcrt_green_scanline_attack #define HCRT_BLUE_SCANLINE_MIN params.hcrt_blue_scanline_min #define HCRT_BLUE_SCANLINE_MAX params.hcrt_blue_scanline_max #define HCRT_BLUE_SCANLINE_ATTACK params.hcrt_blue_scanline_attack #define HCRT_RED_BEAM_SHARPNESS params.hcrt_red_beam_sharpness #define HCRT_RED_BEAM_ATTACK params.hcrt_red_beam_attack #define HCRT_GREEN_BEAM_SHARPNESS params.hcrt_green_beam_sharpness #define HCRT_GREEN_BEAM_ATTACK params.hcrt_green_beam_attack #define HCRT_BLUE_BEAM_SHARPNESS params.hcrt_blue_beam_sharpness #define HCRT_BLUE_BEAM_ATTACK params.hcrt_blue_beam_attack #define HCRT_H_SIZE global.hcrt_h_size #define HCRT_V_SIZE global.hcrt_v_size #define HCRT_H_CENT global.hcrt_h_cent #define HCRT_V_CENT global.hcrt_v_cent #define HCRT_PIN_PHASE global.hcrt_pin_phase #define HCRT_PIN_AMP global.hcrt_pin_amp #define COMPAT_TEXTURE(c, d) texture(c, d) #pragma stage vertex layout(location = 0) in vec4 Position; layout(location = 1) in vec2 TexCoord; layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; vTexCoord = TexCoord * vec2(1.00001); // To resolve rounding issues when sampling } #pragma stage fragment layout(location = 0) in vec2 vTexCoord; layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 2) uniform sampler2D SourceSDR; layout(set = 0, binding = 3) uniform sampler2D SourceHDR; #define kChannelMask 3 #define kFirstChannelShift 2 #define kSecondChannelShift 4 #define kThirdChannelShift 6 #define kRedId 0 #define kGreenId 1 #define kBlueId 2 #define kRed (1 | (kRedId << kFirstChannelShift)) #define kGreen (1 | (kGreenId << kFirstChannelShift)) #define kBlue (1 | (kBlueId << kFirstChannelShift)) #define kMagenta (2 | (kRedId << kFirstChannelShift) | (kBlueId << kSecondChannelShift)) #define kYellow (2 | (kRedId << kFirstChannelShift) | (kGreenId << kSecondChannelShift)) #define kCyan (2 | (kGreenId << kFirstChannelShift) | (kBlueId << kSecondChannelShift)) #define kWhite (3 | (kRedId << kFirstChannelShift) | (kGreenId << kSecondChannelShift) | (kBlueId << kThirdChannelShift)) #define kBlack 0 #define kRedChannel vec3(1.0, 0.0, 0.0) #define kGreenChannel vec3(0.0, 1.0, 0.0) #define kBlueChannel vec3(0.0, 0.0, 1.0) const vec3 kColourMask[3] = { kRedChannel, kGreenChannel, kBlueChannel }; #define kApertureGrille 0 #define kShadowMask 1 #define kSlotMask 2 #define kBlackWhiteMask 3 #define kBGRAxis 3 #define kTVLAxis 4 #define kResolutionAxis 3 // APERTURE GRILLE MASKS const float kApertureGrilleMaskSize[kResolutionAxis * kTVLAxis] = { 4.0f, 2.0f, 1.0f, 1.0f , // 1080p: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 7.0f, 4.0f, 3.0f, 2.0f , // 4K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 13.0f, 7.0f, 5.0f, 4.0f }; // 8K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL // SHADOW MASKS const float kShadowMaskSizeX[kResolutionAxis * kTVLAxis] = { 6.0f, 2.0f, 1.0f, 1.0f , 12.0f, 6.0f, 2.0f, 2.0f , 12.0f, 12.0f, 6.0f, 6.0f }; const float kShadowMaskSizeY[kResolutionAxis * kTVLAxis] = { 4.0f, 2.0f, 1.0f, 1.0f , 8.0f, 4.0f, 2.0f, 2.0f , 8.0f, 8.0f, 4.0f, 4.0f }; // SLOT MASKS const float kSlotMaskSizeX[kResolutionAxis * kTVLAxis] = { 4.0f, 2.0f, 1.0f, 1.0f , 7.0f, 4.0f, 3.0f, 2.0f , 7.0f, 7.0f, 5.0f, 4.0f }; //1080p: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 4K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 8K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL const float kSlotMaskSizeY[kResolutionAxis * kTVLAxis] = { 4.0f, 4.0f, 1.0f, 1.0f , 8.0f, 6.0f, 4.0f, 4.0f , 6.0f, 6.0f, 4.0f, 4.0f }; //1080p: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 4K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL 8K: 300 TVL, 600 TVL, 800 TVL, 1000 TVL #include "include/scanline_generation.h" #include "include/gamma_correct.h" #define k1080p 0 #define k4K 1 #define k8K 2 #define k300TVL 0 #define k600TVL 1 #define k800TVL 2 #define k1000TVL 3 void main() { const uint screen_type = uint(HCRT_CRT_SCREEN_TYPE); const uint crt_resolution = uint(HCRT_CRT_RESOLUTION); const uint lcd_resolution = uint(HCRT_LCD_RESOLUTION); const uint lcd_subpixel_layout = uint(HCRT_LCD_SUBPIXEL); const vec2 source_size = global.SourceSize.xy; const vec2 output_size = global.OutputSize.xy; vec2 tex_coord = vTexCoord - vec2(0.5f); tex_coord = tex_coord * vec2(1.0f + (HCRT_PIN_PHASE * tex_coord.y), 1.0f); tex_coord = tex_coord * vec2(HCRT_H_SIZE, HCRT_V_SIZE); tex_coord = tex_coord + vec2(0.5f); tex_coord = tex_coord + (vec2(HCRT_H_CENT, HCRT_V_CENT) / output_size); const vec2 current_position = vTexCoord * output_size; uint colour_mask = 0; switch(screen_type) { case kApertureGrille: { uint mask = uint(floor(mod(current_position.x, kApertureGrilleMaskSize[(lcd_resolution * kTVLAxis) + crt_resolution]))); switch(lcd_resolution) { case k1080p: { switch(crt_resolution) { case k300TVL: { #define kRGBX (kRed << 0) | (kGreen << 4) | (kBlue << 8) | (kBlack << 12) #define kRBGX (kRed << 0) | (kBlue << 4) | (kGreen << 8) | (kBlack << 12) #define kBGRX (kBlue << 0) | (kGreen << 4) | (kRed << 8) | (kBlack << 12) const uint rgb_mask[kBGRAxis] = { kRGBX, kRBGX, kBGRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; #undef kRGBX #undef kRBGX #undef kBGRX break; } case k600TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kGM (kGreen << 0) | (kMagenta << 6) const uint rgb_mask[kBGRAxis] = { kMG, kYB, kGM }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 6)) & 0x3F; #undef kMG #undef kYB #undef kGM break; } case k800TVL: { colour_mask = kWhite; break; } case k1000TVL: { colour_mask = kWhite; break; } default: { break; } } break; } case k4K: { switch(crt_resolution) { case k300TVL: { #define kRRGGBBX (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) | (kBlack << 24) #define kRRBBGGX (kRed << 0) | (kRed << 4) | (kBlue << 8) | (kBlue << 12) | (kGreen << 16) | (kGreen << 20) | (kBlack << 24) #define kBBGGRRX (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) | (kBlack << 24) const uint rgb_mask[kBGRAxis] = { kRRGGBBX, kRRBBGGX, kBBGGRRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; #undef kRRGGBBX #undef kRRBBGGX #undef kBBGGRRX break; } case k600TVL: { #define kRGBX (kRed << 0) | (kGreen << 4) | (kBlue << 8) | (kBlack << 12) #define kRBGX (kRed << 0) | (kBlue << 4) | (kGreen << 8) | (kBlack << 12) #define kBGRX (kBlue << 0) | (kGreen << 4) | (kRed << 8) | (kBlack << 12) const uint rgb_mask[kBGRAxis] = { kRGBX, kRBGX, kBGRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; #undef kRGBX #undef kRBGX #undef kBGRX break; } case k800TVL: { #define kBGR (kBlue << 0) | (kGreen << 4) | (kRed << 8) #define kGBR (kGreen << 0) | (kBlue << 4) | (kRed << 8) #define kRGB (kRed << 0) | (kGreen << 4) | (kBlue << 8) const uint rgb_mask[kBGRAxis] = { kBGR, kGBR, kRGB }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; #undef kRGB #undef kGBR #undef kBGR break; } case k1000TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kGM (kGreen << 0) | (kMagenta << 6) const uint rgb_mask[kBGRAxis] = { kMG, kYB, kGM }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 6)) & 0x3F; #undef kMG #undef kYB #undef kGM break; } default: { break; } } break; } case k8K: { switch(crt_resolution) { case k300TVL: { #define kMaxApertureGrilleSize 13 #define kRRRRGGGGBBBBX kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kBlack #define kRRRRBBBBGGGGX kRed, kRed, kRed, kRed, kBlue, kBlue, kBlue, kBlue, kGreen, kGreen, kGreen, kGreen, kBlack #define kBBBBGGGGRRRRX kBlue, kBlue, kBlue, kBlue, kGreen, kGreen, kGreen, kGreen, kRed, kRed, kRed, kRed, kBlack const uint kApertureGrilleMasks8K300TVL[kBGRAxis * kMaxApertureGrilleSize] = { kRRRRGGGGBBBBX, kRRRRBBBBGGGGX, kBBBBGGGGRRRRX }; colour_mask = kApertureGrilleMasks8K300TVL[(lcd_subpixel_layout * kMaxApertureGrilleSize) + mask]; #undef kMaxApertureGrilleSize #undef kRRRRGGGGBBBBX #undef kRRRRBBBBGGGGX #undef kBBBBGGGGRRRRX break; } case k600TVL: { #define kRRGGBBX (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) | (kBlack << 24) #define kRRBBGGX (kRed << 0) | (kRed << 4) | (kBlue << 8) | (kBlue << 12) | (kGreen << 16) | (kGreen << 20) | (kBlack << 24) #define kBBGGRRX (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) | (kBlack << 24) const uint rgb_mask[kBGRAxis] = { kRRGGBBX, kRRBBGGX, kBBGGRRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; #undef kRRGGBBX #undef kRRBBGGX #undef kBBGGRRX break; } case k800TVL: { #define kRYCBX (kRed << 0) | (kYellow << 6) | (kCyan << 12) | (kBlue << 18) | (kBlack << 24) #define kRMCGX (kRed << 0) | (kMagenta << 6) | (kCyan << 12) | (kGreen << 18) | (kBlack << 24) #define kBCYRX (kBlue << 0) | (kCyan << 6) | (kYellow << 12) | (kRed << 18) | (kBlack << 24) const uint rgb_mask[kBGRAxis] = { kRYCBX, kRMCGX, kBCYRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 6)) & 0x3F; #undef kRYCBX #undef kRMCGX #undef kBCYRX break; } case k1000TVL: { #define kRGBX (kRed << 0) | (kGreen << 4) | (kBlue << 8) | (kBlack << 12) #define kRBGX (kRed << 0) | (kBlue << 4) | (kGreen << 8) | (kBlack << 12) #define kBGRX (kBlue << 0) | (kGreen << 4) | (kRed << 8) | (kBlack << 12) const uint rgb_mask[kBGRAxis] = { kRGBX, kRBGX, kBGRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; #undef kRGBX #undef kRBGX #undef kBGRX break; } default: { break; } } break; } default: { break; } } break; } case kShadowMask: { uint shadow_y = uint(floor(mod(current_position.y, kShadowMaskSizeY[(lcd_resolution * kTVLAxis) + crt_resolution]))); uint mask = uint(floor(mod(current_position.x, kShadowMaskSizeX[(lcd_resolution * kTVLAxis) + crt_resolution]))); switch(lcd_resolution) { case k1080p: { switch(crt_resolution) { case k300TVL: { #define kGRRBBG (kGreen << 0) | (kRed << 4) | (kRed << 8) | (kBlue << 12) | (kBlue << 16) | (kGreen << 20) #define kBBGGRR (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) #define kBRRGGB (kBlue << 0) | (kRed << 4) | (kRed << 8) | (kGreen << 12) | (kGreen << 16) | (kBlue << 20) #define kGGBBRR (kGreen << 0) | (kGreen << 4) | (kBlue << 8) | (kBlue << 12) | (kRed << 16) | (kRed << 20) #define kGBBRRG (kGreen << 0) | (kBlue << 4) | (kBlue << 8) | (kRed << 12) | (kRed << 16) | (kGreen << 20) #define kRRGGBB (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) /* kGRRBBG kGRRBBG kBBGGRR kBBGGRR kBRRGGB kBRRGGB kGGBBRR kGGBBRR kGBBRRG kGBBRRG kRRGGBB kRRGGBB */ const uint rgb_mask[kBGRAxis * 2] = { kGRRBBG, kBBGGRR, kBRRGGB, kGGBBRR, kGBBRRG, kRRGGBB }; if(shadow_y < 2) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 4)) & 0xF; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 4)) & 0xF; } #undef kGRRBBG #undef kBBGGRR #undef kBRRGGB #undef kGGBBRR #undef kGBBRRG #undef kRRGGBB break; } case k600TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kGM (kGreen << 0) | (kMagenta << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kBY (kBlue << 0) | (kYellow << 6) /* kMG kGM kYB kBY kGM kMG */ const uint rgb_mask[kBGRAxis * 2] = { kMG, kGM, kYB, kBY, kGM, kMG }; if(shadow_y < 1) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 6)) & 0x3F; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 6)) & 0x3F; } #undef kMG #undef kGM #undef kYB #undef kBY break; } case k800TVL: { colour_mask = kWhite; break; } case k1000TVL: { colour_mask = kWhite; break; } default: { break; } } break; } case k4K: { switch(crt_resolution) { case k300TVL: { #define kMaxShadowMaskSizeX 12 #define kMaxShadowMaskSizeY 8 #define kGGRRRRBBBBGG kGreen, kGreen, kRed, kRed, kRed, kRed, kBlue, kBlue, kBlue, kBlue, kGreen, kGreen #define kBBBBGGGGRRRR kBlue, kBlue, kBlue, kBlue, kGreen, kGreen, kGreen, kGreen, kRed, kRed, kRed, kRed #define kBBRRRRGGGGBB kBlue, kBlue, kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue #define kGGGGBBBBRRRR kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kRed, kRed, kRed, kRed #define kGGBBBBRRRRGG kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kRed, kRed, kRed, kRed, kGreen, kGreen #define kRRRRGGGGBBBB kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue /* kGGRRRRBBBBGG kGGRRRRBBBBGG kGGRRRRBBBBGG kGGRRRRBBBBGG kBBBBGGGGRRRR kBBBBGGGGRRRR kBBBBGGGGRRRR kBBBBGGGGRRRR kBBRRRRGGGGBB kBBRRRRGGGGBB kBBRRRRGGGGBB kBBRRRRGGGGBB kGGGGBBBBRRRR kGGGGBBBBRRRR kGGGGBBBBRRRR kGGGGBBBBRRRR kGGBBBBRRRRGG kGGBBBBRRRRGG kGGBBBBRRRRGG kGGBBBBRRRRGG kRRRRGGGGBBBB kRRRRGGGGBBBB kRRRRGGGGBBBB kRRRRGGGGBBBB */ if(shadow_y < 4) { const uint rgb_mask[kBGRAxis * kMaxShadowMaskSizeX] = { kGGRRRRBBBBGG, kBBRRRRGGGGBB, kGGBBBBRRRRGG }; colour_mask = rgb_mask[(lcd_subpixel_layout * kMaxShadowMaskSizeX) + mask]; } else { const uint rgb_mask[kBGRAxis * kMaxShadowMaskSizeX] = { kBBBBGGGGRRRR, kGGGGBBBBRRRR, kRRRRGGGGBBBB }; colour_mask = rgb_mask[(lcd_subpixel_layout * kMaxShadowMaskSizeX) + mask]; } #undef kMaxShadowMaskSizeX #undef kMaxShadowMaskSizeY #undef kGGRRRRBBBBGG #undef kBBBBGGGGRRRR #undef kBBRRRRGGGGBB #undef kGGGGBBBBRRRR #undef kGGBBBBRRRRGG #undef kRRRRGGGGBBBB break; } case k600TVL: { #define kGRRBBG (kGreen << 0) | (kRed << 4) | (kRed << 8) | (kBlue << 12) | (kBlue << 16) | (kGreen << 20) #define kBBGGRR (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) #define kBRRGGB (kBlue << 0) | (kRed << 4) | (kRed << 8) | (kGreen << 12) | (kGreen << 16) | (kBlue << 20) #define kGGBBRR (kGreen << 0) | (kGreen << 4) | (kBlue << 8) | (kBlue << 12) | (kRed << 16) | (kRed << 20) #define kGBBRRG (kGreen << 0) | (kBlue << 4) | (kBlue << 8) | (kRed << 12) | (kRed << 16) | (kGreen << 20) #define kRRGGBB (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) /* kGRRBBG kGRRBBG kBBGGRR kBBGGRR kBRRGGB kBRRGGB kGGBBRR kGGBBRR kGBBRRG kGBBRRG kRRGGBB kRRGGBB */ const uint rgb_mask[kBGRAxis * 2] = { kGRRBBG, kBBGGRR, kBRRGGB, kGGBBRR, kGBBRRG, kRRGGBB }; if(shadow_y < 2) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 4)) & 0xF; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 4)) & 0xF; } #undef kGRRBBG #undef kBBGGRR #undef kBRRGGB #undef kGGBBRR #undef kGBBRRG #undef kRRGGBB break; } case k800TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kGM (kGreen << 0) | (kMagenta << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kBY (kBlue << 0) | (kYellow << 6) /* kMG kGM kYB kBY kGM kMG */ const uint rgb_mask[kBGRAxis * 2] = { kMG, kGM, kYB, kBY, kGM, kMG }; if(shadow_y < 1) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 6)) & 0x3F; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 6)) & 0x3F; } #undef kMG #undef kGM #undef kYB #undef kBY break; } case k1000TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kGM (kGreen << 0) | (kMagenta << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kBY (kBlue << 0) | (kYellow << 6) /* kMG kGM kYB kBY kGM kMG */ const uint rgb_mask[kBGRAxis * 2] = { kMG, kGM, kYB, kBY, kGM, kMG }; if(shadow_y < 1) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 6)) & 0x3F; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 6)) & 0x3F; } #undef kMG #undef kGM #undef kYB #undef kBY break; } default: { break; } } break; } case k8K: { switch(crt_resolution) { case k300TVL: { #define kMaxShadowMaskSizeX 12 #define kMaxShadowMaskSizeY 8 #define kGGRRRRBBBBGG kGreen, kGreen, kRed, kRed, kRed, kRed, kBlue, kBlue, kBlue, kBlue, kGreen, kGreen #define kBBBBGGGGRRRR kBlue, kBlue, kBlue, kBlue, kGreen, kGreen, kGreen, kGreen, kRed, kRed, kRed, kRed #define kBBRRRRGGGGBB kBlue, kBlue, kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue #define kGGGGBBBBRRRR kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kRed, kRed, kRed, kRed #define kGGBBBBRRRRGG kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kRed, kRed, kRed, kRed, kGreen, kGreen #define kRRRRGGGGBBBB kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue /* kGGRRRRBBBBGG kGGRRRRBBBBGG kGGRRRRBBBBGG kGGRRRRBBBBGG kBBBBGGGGRRRR kBBBBGGGGRRRR kBBBBGGGGRRRR kBBBBGGGGRRRR kBBRRRRGGGGBB kBBRRRRGGGGBB kBBRRRRGGGGBB kBBRRRRGGGGBB kGGGGBBBBRRRR kGGGGBBBBRRRR kGGGGBBBBRRRR kGGGGBBBBRRRR kGGBBBBRRRRGG kGGBBBBRRRRGG kGGBBBBRRRRGG kGGBBBBRRRRGG kRRRRGGGGBBBB kRRRRGGGGBBBB kRRRRGGGGBBBB kRRRRGGGGBBBB */ if(shadow_y < 4) { const uint rgb_mask[kBGRAxis * kMaxShadowMaskSizeX] = { kGGRRRRBBBBGG, kBBRRRRGGGGBB, kGGBBBBRRRRGG }; colour_mask = rgb_mask[(lcd_subpixel_layout * kMaxShadowMaskSizeX) + mask]; } else { const uint rgb_mask[kBGRAxis * kMaxShadowMaskSizeX] = { kBBBBGGGGRRRR, kGGGGBBBBRRRR, kRRRRGGGGBBBB }; colour_mask = rgb_mask[(lcd_subpixel_layout * kMaxShadowMaskSizeX) + mask]; } #undef kMaxShadowMaskSizeX #undef kMaxShadowMaskSizeY #undef kGGRRRRBBBBGG #undef kBBBBGGGGRRRR #undef kBBRRRRGGGGBB #undef kGGGGBBBBRRRR #undef kGGBBBBRRRRGG #undef kRRRRGGGGBBBB break; } case k600TVL: { #define kMaxShadowMaskSizeX 12 #define kMaxShadowMaskSizeY 8 #define kGGRRRRBBBBGG kGreen, kGreen, kRed, kRed, kRed, kRed, kBlue, kBlue, kBlue, kBlue, kGreen, kGreen #define kBBBBGGGGRRRR kBlue, kBlue, kBlue, kBlue, kGreen, kGreen, kGreen, kGreen, kRed, kRed, kRed, kRed #define kBBRRRRGGGGBB kBlue, kBlue, kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue #define kGGGGBBBBRRRR kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kRed, kRed, kRed, kRed #define kGGBBBBRRRRGG kGreen, kGreen, kBlue, kBlue, kBlue, kBlue, kRed, kRed, kRed, kRed, kGreen, kGreen #define kRRRRGGGGBBBB kRed, kRed, kRed, kRed, kGreen, kGreen, kGreen, kGreen, kBlue, kBlue, kBlue, kBlue /* kGGRRRRBBBBGG kGGRRRRBBBBGG kGGRRRRBBBBGG kGGRRRRBBBBGG kBBBBGGGGRRRR kBBBBGGGGRRRR kBBBBGGGGRRRR kBBBBGGGGRRRR kBBRRRRGGGGBB kBBRRRRGGGGBB kBBRRRRGGGGBB kBBRRRRGGGGBB kGGGGBBBBRRRR kGGGGBBBBRRRR kGGGGBBBBRRRR kGGGGBBBBRRRR kGGBBBBRRRRGG kGGBBBBRRRRGG kGGBBBBRRRRGG kGGBBBBRRRRGG kRRRRGGGGBBBB kRRRRGGGGBBBB kRRRRGGGGBBBB kRRRRGGGGBBBB */ if(shadow_y < 4) { const uint rgb_mask[kBGRAxis * kMaxShadowMaskSizeX] = { kGGRRRRBBBBGG, kBBRRRRGGGGBB, kGGBBBBRRRRGG }; colour_mask = rgb_mask[(lcd_subpixel_layout * kMaxShadowMaskSizeX) + mask]; } else { const uint rgb_mask[kBGRAxis * kMaxShadowMaskSizeX] = { kBBBBGGGGRRRR, kGGGGBBBBRRRR, kRRRRGGGGBBBB }; colour_mask = rgb_mask[(lcd_subpixel_layout * kMaxShadowMaskSizeX) + mask]; } #undef kMaxShadowMaskSizeX #undef kMaxShadowMaskSizeY #undef kGGRRRRBBBBGG #undef kBBBBGGGGRRRR #undef kBBRRRRGGGGBB #undef kGGGGBBBBRRRR #undef kGGBBBBRRRRGG #undef kRRRRGGGGBBBB break; } case k800TVL: { #define kGRRBBG (kGreen << 0) | (kRed << 4) | (kRed << 8) | (kBlue << 12) | (kBlue << 16) | (kGreen << 20) #define kBBGGRR (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) #define kBRRGGB (kBlue << 0) | (kRed << 4) | (kRed << 8) | (kGreen << 12) | (kGreen << 16) | (kBlue << 20) #define kGGBBRR (kGreen << 0) | (kGreen << 4) | (kBlue << 8) | (kBlue << 12) | (kRed << 16) | (kRed << 20) #define kGBBRRG (kGreen << 0) | (kBlue << 4) | (kBlue << 8) | (kRed << 12) | (kRed << 16) | (kGreen << 20) #define kRRGGBB (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) /* kGRRBBG kGRRBBG kBBGGRR kBBGGRR kBRRGGB kBRRGGB kGGBBRR kGGBBRR kGBBRRG kGBBRRG kRRGGBB kRRGGBB */ const uint rgb_mask[kBGRAxis * 2] = { kGRRBBG, kBBGGRR, kBRRGGB, kGGBBRR, kGBBRRG, kRRGGBB }; if(shadow_y < 2) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 4)) & 0xF; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 4)) & 0xF; } #undef kGRRBBG #undef kBBGGRR #undef kBRRGGB #undef kGGBBRR #undef kGBBRRG #undef kRRGGBB break; } case k1000TVL: { #define kGRRBBG (kGreen << 0) | (kRed << 4) | (kRed << 8) | (kBlue << 12) | (kBlue << 16) | (kGreen << 20) #define kBBGGRR (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) #define kBRRGGB (kBlue << 0) | (kRed << 4) | (kRed << 8) | (kGreen << 12) | (kGreen << 16) | (kBlue << 20) #define kGGBBRR (kGreen << 0) | (kGreen << 4) | (kBlue << 8) | (kBlue << 12) | (kRed << 16) | (kRed << 20) #define kGBBRRG (kGreen << 0) | (kBlue << 4) | (kBlue << 8) | (kRed << 12) | (kRed << 16) | (kGreen << 20) #define kRRGGBB (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) /* kGRRBBG kGRRBBG kBBGGRR kBBGGRR kBRRGGB kBRRGGB kGGBBRR kGGBBRR kGBBRRG kGBBRRG kRRGGBB kRRGGBB */ const uint rgb_mask[kBGRAxis * 2] = { kGRRBBG, kBBGGRR, kBRRGGB, kGGBBRR, kGBBRRG, kRRGGBB }; if(shadow_y < 2) { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 0] >> (mask * 4)) & 0xF; } else { colour_mask = (rgb_mask[(lcd_subpixel_layout * 2) + 1] >> (mask * 4)) & 0xF; } #undef kGRRBBG #undef kBBGGRR #undef kBRRGGB #undef kGGBBRR #undef kGBBRRG #undef kRRGGBB break; } default: { break; } } break; } default: { break; } } break; } case kSlotMask: { #define kMaxSlotSizeX 2 uint slot_x = uint(floor(mod(current_position.x / kSlotMaskSizeX[(lcd_resolution * kTVLAxis) + crt_resolution], kMaxSlotSizeX))); uint slot_y = uint(floor(mod(current_position.y, kSlotMaskSizeY[(lcd_resolution * kTVLAxis) + crt_resolution]))); uint element = (slot_y * kMaxSlotSizeX) + slot_x; uint mask = uint(floor(mod(current_position.x, kSlotMaskSizeX[(lcd_resolution * kTVLAxis) + crt_resolution]))); switch(lcd_resolution) { case k1080p: { switch(crt_resolution) { case k300TVL: { #define kRGBX (kRed << 0) | (kGreen << 4) | (kBlue << 8) | (kBlack << 12) #define kRBGX (kRed << 0) | (kBlue << 4) | (kGreen << 8) | (kBlack << 12) #define kBGRX (kBlue << 0) | (kGreen << 4) | (kRed << 8) | (kBlack << 12) /* kRGBX, kRGBX kRGBX, kXXXX kRGBX, kRGBX kXXXX, kRGBX kRBGX, kRBGX kRBGX, kXXXX kRBGX, kRBGX kXXXX, kRBGX kBGRX, kBGRX kBGRX, kXXXX kBGRX, kBGRX kXXXX, kBGRX */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRGBX, kRBGX, kBGRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kRGBX #undef kRBGX #undef kBGRX break; } case k600TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kGM (kGreen << 0) | (kMagenta << 6) /* kMG, kMG kMG, kXX kMG, kMG kXX, kMG kYB, kYB kYB, kXX kYB, kYB kXX, kYB kGM, kGM kGM, kXX kGM, kGM kXX, kGM */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kMG, kYB, kGM }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 6)) & 0x3F; } #undef kMG #undef kYB #undef kGM break; } case k800TVL: { #define kMaxSlotMaskSize 1 #define kMaxSlotSizeY 4 #define kX kBlack #define kW kWhite /* kW, kW kW, kX kW, kW kX, kW */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { colour_mask = kWhite; } #undef kMaxSlotMaskSize #undef kMaxSlotSizeY #undef kX #undef kW break; } case k1000TVL: { #define kMaxSlotMaskSize 1 #define kMaxSlotSizeY 4 #define kX kBlack #define kW kWhite /* kW, kW kW, kX kW, kW kX, kW */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { colour_mask = kWhite; } #undef kMaxSlotMaskSize #undef kMaxSlotSizeY #undef kX #undef kW break; } default: { break; } } break; } case k4K: { switch(crt_resolution) { case k300TVL: { #define kRRGGBBX (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) | (kBlack << 24) #define kRRBBGGX (kRed << 0) | (kRed << 4) | (kBlue << 8) | (kBlue << 12) | (kGreen << 16) | (kGreen << 20) | (kBlack << 24) #define kBBGGRRX (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) | (kBlack << 24) /* kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kRRGGBBX, kXXXXXXX kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kXXXXXXX, kRRGGBBX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kRRBBGGX, kXXXXXXX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kXXXXXXX, kRRBBGGX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kBBGGRRX, kXXXXXXX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kXXXXXXX, kBBGGRRX */ if((element == 7) || (element == 14)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRRGGBBX, kRRBBGGX, kBBGGRRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kRRGGBBX #undef kRRBBGGX #undef kBBGGRRX break; } case k600TVL: { #define kRGBX (kRed << 0) | (kGreen << 4) | (kBlue << 8) | (kBlack << 12) #define kRBGX (kRed << 0) | (kBlue << 4) | (kGreen << 8) | (kBlack << 12) #define kBGRX (kBlue << 0) | (kGreen << 4) | (kRed << 8) | (kBlack << 12) /* kRGBX, kRGBX kRGBX, kXXXX kRGBX, kRGBX kXXXX, kRGBX kRBGX, kRBGX kRBGX, kXXXX kRBGX, kRBGX kXXXX, kRBGX kBGRX, kBGRX kBGRX, kXXXX kBGRX, kBGRX kXXXX, kBGRX */ if((element == 5) || (element == 10)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRGBX, kRBGX, kBGRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kRGBX #undef kRBGX #undef kBGRX break; } case k800TVL: { #define kBGR (kBlue << 0) | (kGreen << 4) | (kRed << 8) #define kGBR (kGreen << 0) | (kBlue << 4) | (kRed << 8) #define kRGB (kRed << 0) | (kGreen << 4) | (kBlue << 8) /* kBGR, kBGR kBGR, kXXX kBGR, kBGR kXXX, kBGR kGBR, kGBR kGBR, kXXX kGBR, kGBR kXXX, kGBR kRGB, kRGB kRGB, kXXX kRGB, kRGB kXXX, kRGB */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kBGR, kGBR, kRGB }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kBGR #undef kGBR #undef kRGB break; } case k1000TVL: { #define kMG (kMagenta << 0) | (kGreen << 6) #define kYB (kYellow << 0) | (kBlue << 6) #define kGM (kGreen << 0) | (kMagenta << 6) /* kMG, kMG kMG, kXX kMG, kMG kXX, kMG kYB, kYB kYB, kXX kYB, kYB kXX, kYB kGM, kGM kGM, kXX kGM, kGM kXX, kGM */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kMG, kYB, kGM }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 6)) & 0x3F; } #undef kMG #undef kYB #undef kGM break; } default: { break; } } break; } case k8K: { switch(crt_resolution) { case k300TVL: { #define kRRGGBBX (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) | (kBlack << 24) #define kRRBBGGX (kRed << 0) | (kRed << 4) | (kBlue << 8) | (kBlue << 12) | (kGreen << 16) | (kGreen << 20) | (kBlack << 24) #define kBBGGRRX (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) | (kBlack << 24) /* kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kRRGGBBX, kXXXXXXX kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kXXXXXXX, kRRGGBBX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kRRBBGGX, kXXXXXXX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kXXXXXXX, kRRBBGGX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kBBGGRRX, kXXXXXXX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kXXXXXXX, kBBGGRRX */ if((element == 5) || (element == 10)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRRGGBBX, kRRBBGGX, kBBGGRRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kRRGGBBX #undef kRRBBGGX #undef kBBGGRRX break; } case k600TVL: { #define kRRGGBBX (kRed << 0) | (kRed << 4) | (kGreen << 8) | (kGreen << 12) | (kBlue << 16) | (kBlue << 20) | (kBlack << 24) #define kRRBBGGX (kRed << 0) | (kRed << 4) | (kBlue << 8) | (kBlue << 12) | (kGreen << 16) | (kGreen << 20) | (kBlack << 24) #define kBBGGRRX (kBlue << 0) | (kBlue << 4) | (kGreen << 8) | (kGreen << 12) | (kRed << 16) | (kRed << 20) | (kBlack << 24) /* kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kRRGGBBX, kXXXXXXX kRRGGBBX, kRRGGBBX kRRGGBBX, kRRGGBBX kXXXXXXX, kRRGGBBX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kRRBBGGX, kXXXXXXX kRRBBGGX, kRRBBGGX kRRBBGGX, kRRBBGGX kXXXXXXX, kRRBBGGX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kBBGGRRX, kXXXXXXX kBBGGRRX, kBBGGRRX kBBGGRRX, kBBGGRRX kXXXXXXX, kBBGGRRX */ if((element == 5) || (element == 10)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRRGGBBX, kRRBBGGX, kBBGGRRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kMaxSlotMaskSize #undef kMaxSlotSizeY #undef kRRGGBBX #undef kRRBBGGX #undef kBBGGRRX break; } case k800TVL: { #define kRYCBX (kRed << 0) | (kYellow << 6) | (kCyan << 12) | (kBlue << 18) | (kBlack << 24) #define kRMCGX (kRed << 0) | (kMagenta << 6) | (kCyan << 12) | (kGreen << 18) | (kBlack << 24) #define kBCYRX (kBlue << 0) | (kCyan << 6) | (kYellow << 12) | (kRed << 18) | (kBlack << 24) /* kRYCBX, kRYCBX kRYCBX, kXXXXX kRYCBX, kRYCBX kXXXXX, kRYCBX kRMCGX, kRMCGX kRMCGX, kXXXXX kRMCGX, kRMCGX kXXXXX, kRMCGX kBCYRX, kBCYRX kBCYRX, kXXXXX kBCYRX, kBCYRX kXXXXX, kBCYRX */ if((element == 3) || (element == 6)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRYCBX, kRMCGX, kBCYRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 6)) & 0x3F; } #undef kRYCBX #undef kRMCGX #undef kBCYRX break; } case k1000TVL: { #define kRGBX (kRed << 0) | (kGreen << 4) | (kBlue << 8) | (kBlack << 12) #define kRBGX (kRed << 0) | (kBlue << 4) | (kGreen << 8) | (kBlack << 12) #define kBGRX (kBlue << 0) | (kGreen << 4) | (kRed << 8) | (kBlack << 12) /* kRGBX, kRGBX kRGBX, kXXXX kRGBX, kRGBX kXXXX, kRGBX kRBGX, kRBGX kRBGX, kXXXX kRBGX, kRBGX kXXXX, kRBGX kBGRX, kBGRX kBGRX, kXXXX kBGRX, kBGRX kXXXX, kBGRX */ if((element == 5) || (element == 10)) { colour_mask = kBlack; } else { const uint rgb_mask[kBGRAxis] = { kRGBX, kRBGX, kBGRX }; colour_mask = (rgb_mask[lcd_subpixel_layout] >> (mask * 4)) & 0xF; } #undef kRGBX #undef kRBGX #undef kBGRX break; } default: { break; } } break; } default: { break; } } break; } default: { break; } } const float scanline_size = output_size.y / source_size.y; const vec3 horizontal_convergence = vec3(HCRT_RED_HORIZONTAL_CONVERGENCE, HCRT_GREEN_HORIZONTAL_CONVERGENCE, HCRT_BLUE_HORIZONTAL_CONVERGENCE); const vec3 vertical_convergence = vec3(HCRT_RED_VERTICAL_CONVERGENCE, HCRT_GREEN_VERTICAL_CONVERGENCE, HCRT_BLUE_VERTICAL_CONVERGENCE); const vec3 beam_sharpness = vec3(HCRT_RED_BEAM_SHARPNESS, HCRT_GREEN_BEAM_SHARPNESS, HCRT_BLUE_BEAM_SHARPNESS); const vec3 beam_attack = vec3(HCRT_RED_BEAM_ATTACK, HCRT_GREEN_BEAM_ATTACK, HCRT_BLUE_BEAM_ATTACK); const vec3 scanline_min = vec3(HCRT_RED_SCANLINE_MIN, HCRT_GREEN_SCANLINE_MIN, HCRT_BLUE_SCANLINE_MIN); const vec3 scanline_max = vec3(HCRT_RED_SCANLINE_MAX, HCRT_GREEN_SCANLINE_MAX, HCRT_BLUE_SCANLINE_MAX); const vec3 scanline_attack = vec3(HCRT_RED_SCANLINE_ATTACK, HCRT_GREEN_SCANLINE_ATTACK, HCRT_BLUE_SCANLINE_ATTACK); const uint channel_count = colour_mask & 3; vec3 scanline_colour = vec3(0.0f); if(channel_count > 0) { const uint channel_0 = (colour_mask >> kFirstChannelShift) & 3; const float scanline_channel_0 = GenerateScanline( channel_0, tex_coord, source_size.xy, scanline_size, horizontal_convergence[channel_0], vertical_convergence[channel_0], beam_sharpness[channel_0], beam_attack[channel_0], scanline_min[channel_0], scanline_max[channel_0], scanline_attack[channel_0]); scanline_colour = scanline_channel_0 * kColourMask[channel_0]; } if(channel_count > 1) { const uint channel_1 = (colour_mask >> kSecondChannelShift) & 3; const float scanline_channel_1 = GenerateScanline(channel_1, tex_coord, source_size.xy, scanline_size, horizontal_convergence[channel_1], vertical_convergence[channel_1], beam_sharpness[channel_1], beam_attack[channel_1], scanline_min[channel_1], scanline_max[channel_1], scanline_attack[channel_1]); scanline_colour += scanline_channel_1 * kColourMask[channel_1]; } if(channel_count > 2) { const uint channel_2 = (colour_mask >> kThirdChannelShift) & 3; const float scanline_channel_2 = GenerateScanline(channel_2, tex_coord, source_size.xy, scanline_size, horizontal_convergence[channel_2], vertical_convergence[channel_2], beam_sharpness[channel_2], beam_attack[channel_2], scanline_min[channel_2], scanline_max[channel_2], scanline_attack[channel_2]); scanline_colour += scanline_channel_2 * kColourMask[channel_2]; } vec3 transformed_colour; if(HCRT_COLOUR_ACCURATE >= 1.0f) { if(HCRT_HDR >= 1.0f) { const vec3 rec2020 = scanline_colour * k2020Gamuts[uint(HCRT_EXPAND_GAMUT)]; transformed_colour = rec2020 * (HCRT_PAPER_WHITE_NITS / kMaxNitsFor2084); } else if(HCRT_OUTPUT_COLOUR_SPACE == 2.0f) { transformed_colour = (scanline_colour * k709_to_XYZ) * kXYZ_to_DCIP3; } else { transformed_colour = scanline_colour; } } else { transformed_colour = scanline_colour; } vec3 gamma_corrected; GammaCorrect(transformed_colour, gamma_corrected); FragColor = vec4(gamma_corrected, 1.0f); }