shaders = 6 shader0 = ../../stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = SMAA_Input shader1 = ../../anti-aliasing/shaders/smaa/smaa-pass0.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 shader2 = ../../anti-aliasing/shaders/smaa/smaa-pass1.slang filter_linear2 = true scale_type2 = source scale2 = 1.0 shader3 = ../../anti-aliasing/shaders/smaa/smaa-pass2.slang filter_linear3 = true scale_type3 = source scale3 = 1.0 textures = "areaTex;searchTex" areaTex = ../../anti-aliasing/shaders/smaa/AreaTex.png searchTex = ../../anti-aliasing/shaders/smaa/SearchTex.png shader4 = shaders/fsr-pass0.slang filter_linear4 = true scale_type4 = viewport scale4 = 1.0 wrap_mode4 = clamp_to_edge shader5 = shaders/fsr-pass1.slang filter_linear5 = true scale_type5 = source scale5 = 1.0 wrap_mode5 = clamp_to_edge parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING;FSR_SHARPENING;FSR_FILMGRAIN;FSR_GRAINCOLOR;FSR_GRAINPDF" SMAA_EDT = 1.0 SMAA_THRESHOLD = 0.05 SMAA_MAX_SEARCH_STEPS = 40 SMAA_MAX_SEARCH_STEPS_DIAG = 20 SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = 2.5 SMAA_CORNER_ROUNDING = 50.0 FSR_SHARPENING = 0.1 FSR_FILMGRAIN = 0.3 FSR_GRAINCOLOR = 1.0 FSR_GRAINPDF = 0.3