shaders = 3 shader0 = shaders/2xsal.slang filter_linear0 = false scale_type0 = source scale_x0 = 2.0 scale_y0 = 2.0 shader1 = ../../interpolation/shaders/spline16-x.slang filter_linear1 = false scale_type_x1 = viewport scale_type_y1 = source scale1 = 1.0 shader2 = ../../interpolation/shaders/spline16-y.slang filter_linear2 = false scale_type2 = viewport