shaders = 12 parameters = "SIGMA;BLUR_RADIUS" SIGMA = 1.0 BLUR_RADIUS = 2.0 shader0 = ../blurs/shaders/kawase/linearize.slang scale_type0 = source scale0 = 1.0 float_framebuffer0 = true alias0 = "Input" shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 float_framebuffer1 = true wrap_mode1 = mirrored_repeat shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang filter_linear2 = true scale_type2 = source scale2 = 1.0 float_framebuffer2 = true wrap_mode2 = mirrored_repeat shader3 = shaders/blur_fill/render_sampling_areas.slang filter_linear3 = true scale_type3 = source scale_x3 = 2.0 scale_y3 = 2.0 float_framebuffer3 = true alias3 = "Tiled" shader4 = ../blurs/shaders/dual_filter/downsample.slang filter_linear4 = true scale_type4 = source scale4 = 0.5 float_framebuffer4 = true wrap_mode4 = mirrored_repeat shader5 = ../blurs/shaders/dual_filter/downsample.slang filter_linear5 = true scale_type5 = source scale5 = 0.5 float_framebuffer5 = true wrap_mode5 = mirrored_repeat shader6 = ../blurs/shaders/dual_filter/downsample.slang filter_linear6 = true scale_type6 = source scale6 = 0.5 float_framebuffer6 = true wrap_mode6 = mirrored_repeat shader7 = ../blurs/shaders/dual_filter/upsample.slang filter_linear7 = true scale_type7 = source scale7 = 2.0 float_framebuffer7 = true wrap_mode7 = mirrored_repeat shader8 = ../blurs/shaders/dual_filter/upsample.slang filter_linear8 = true scale_type8 = source scale8 = 2.0 float_framebuffer8 = true wrap_mode8 = mirrored_repeat shader9 = ../blurs/shaders/dual_filter/upsample.slang filter_linear9 = true scale_type9 = source scale9 = 2.0 float_framebuffer9 = true wrap_mode9 = mirrored_repeat alias9 = "Blurred" shader10 = shaders/blur_fill/compose.slang filter_linear10 = true scale_type10 = viewport scale10 = 1.0 float_framebuffer10 = true wrap_mode10 = mirrored_repeat shader11 = ../blurs/shaders/kawase/delinearize.slang filter_linear11 = true scale_type11 = viewport scale11 = 1.0 float_framebuffer11 = true