shaders = "11" shader0 = "../crt/shaders/guest/lut/lut.slang" filter_linear0 = "false" scale_type0 = "source" scale0 = "1.000000" shader1 = "../crt/shaders/guest/color-profiles.slang" filter_linear1 = "false" scale_type1 = "source" scale1 = "1.000000" shader2 = "../crt/shaders/guest/d65-d50.slang" filter_linear2 = "false" alias2 = "WhitePointPass" scale_type2 = "source" scale2 = "1.000000" shader3 = "../crt/shaders/guest/afterglow.slang" filter_linear3 = "false" alias3 = "AfterglowPass" scale_type3 = "source" scale3 = "1.000000" shader4 = "../crt/shaders/guest/avg-lum0.slang" filter_linear4 = "false" scale_type4 = "source" scale4 = "1.000000" shader5 = "../crt/shaders/guest/avg-lum.slang" filter_linear5 = "false" mipmap_input5 = "true" alias5 = "AvgLumPass" scale_type5 = "source" scale5 = "1.000000" shader6 = "../crt/shaders/guest/linearize.slang" filter_linear6 = "false" alias6 = "LinearizePass" float_framebuffer6 = "true" scale_type6 = "source" scale6 = "1.000000" shader7 = "../crt/shaders/guest/blur_horiz.slang" filter_linear7 = "false" scale_type7 = "source" scale7 = "1.000000" shader8 = "../crt/shaders/guest/blur_vert.slang" filter_linear8 = "false" scale_type8 = "source" scale8 = "1.000000" shader9 = ../crt/shaders/guest/linearize_scanlines.slang filter_linear9 = true scale_type9 = source scale9 = 1.0 float_framebuffer9 = true shader10 = ../crt/shaders/guest/crt-guest-dr-venom.slang filter_linear10 = true scale_type10 = viewport scale_x10 = 1.0 scale_y10 = 1.0 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png" SamplerLUT1_linear = "true" SamplerLUT1_wrap_mode = "clamp_to_border" SamplerLUT1_mipmap = "false" SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png" SamplerLUT2_linear = "true" SamplerLUT2_wrap_mode = "clamp_to_border" SamplerLUT2_mipmap = "false" SamplerLUT3 = "../crt/shaders/guest/lut/other1.png" SamplerLUT3_linear = "true" SamplerLUT3_wrap_mode = "clamp_to_border" SamplerLUT3_mipmap = "false" parameters = "TNTC;CP;CS;WP;wp_saturation;SW;AR;PR;AG;PG;AB;PB;sat;STH;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;mcut;maskDark;maskLight;CGWG;GTW;gamma_out" TNTC = "0.000000" CP = "2.000000" CS = "0.000000" WP = "0.000000" wp_saturation = "1.000000" SW = "1.000000" AR = "0.020000" PR = "0.150000" AG = "0.020000" PG = "0.150000" AB = "0.020000" PB = "0.150000" sat = "0.100000" STH = "0.700000" GAMMA_INPUT = "2.400000" TAPSH = "4.000000" GLOW_FALLOFF_H = "0.170000" TAPSV = "4.000000" GLOW_FALLOFF_V = "0.170000" TATE = "0.000000" IOS = "0.000000" OS = "1.000000" BLOOM = "0.000000" brightboost = "1.500000" gsl = "1.000000" scanline1 = "12.000000" scanline2 = "8.000000" beam_min = "1.900000" beam_max = "1.599999" beam_size = "0.650000" h_sharp = "5.250000" s_sharp = "0.050000" h_smart = "0.000000" csize = "0.000000" bsize = "600.000000" warpX = "0.000000" warpY = "0.000000" glow = "0.000000" shadowMask = "5.000000" masksize = "1.000000" vertmask = "0.080000" slotmask = "0.000000" slotwidth = "2.000000" double_slot = "1.000000" mcut = "0.200000" maskDark = "0.850000" maskLight = "1.500000" CGWG = "0.000000" GTW = "1.200000" gamma_out = "2.400000"