shaders = 10 shader0 = shaders/glow-trails/glow-trails0.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 shader1 = "../blurs/blur9fast-vertical.slang" filter_linear1 = "true" scale_type1 = "source" scale1 = "1.0" srgb_framebuffer1 = "true" shader2 = "../blurs/blur9fast-horizontal.slang" alias2 = "TRAIL_BLUR" filter_linear2 = "true" scale_type2 = "source" scale2 = "1.0" srgb_framebuffer2 = "true" shader3 = shaders/glow-trails/glow-trails1.slang shader4 = shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang srgb_framebuffer4 = true alias4 = "ORIG_LINEARIZED" shader5 = "shaders/crt-easymode-halation/blur_horiz.slang" filter_linear5 = "true" scale_type5 = "source" scale5 = "1.0" srgb_framebuffer5 = "true" shader6 = "shaders/crt-easymode-halation/blur_vert.slang" alias6 = "GlowPass" filter_linear6 = "true" scale_type6 = "source" scale6 = "1.0" srgb_framebuffer6 = "true" shader7 = "shaders/crt-easymode-halation/threshold.slang" srgb_framebuffer7 = "true" shader8 = "shaders/crt-lottes-multipass/bloompass-glow.slang" filter_linear8 = "true" alias8 = BloomPass shader9 = "shaders/crt-lottes-multipass/scanpass-glow.slang" filter_linear9 = "true" parameters = "mixfactor;threshold;trail_bright;glowFactor;DIFFUSION;maskLight;maskDark;warpX" mixfactor = "0.75" threshold = "0.90" trail_bright = "0.07" glowFactor = "0.10" DIFFUSION = "0.10" maskLight = 0.9 maskDark = 1.1 warpX = 0.0