/* Mega Bezel - Creates a graphic treatment for the game play area to give a retro feel Copyright (C) 2019-2022 HyperspaceMadness - HyperspaceMadness@outlook.com Incorporates much great feedback from the libretro forum, and thanks to Hunterk who helped me get started See more at the libretro forum https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see [http://www.gnu.org/licenses/]. */ // Returns 1 for vertical split, 2 for horizontal split float HSM_GetCoreImageSplitDirection() { float core_image_split_direction = 1; if (HSM_DUALSCREEN_CORE_IMAGE_SPLIT_MODE == 0) { if (HSM_DUALSCREEN_MODE == 1) core_image_split_direction = 1; if (HSM_DUALSCREEN_MODE == 2) core_image_split_direction = 2; } else { core_image_split_direction = HSM_DUALSCREEN_CORE_IMAGE_SPLIT_MODE; } return core_image_split_direction; } vec2 HSM_GetCoordWithPositionOffset(vec2 in_coord, vec2 position_offset) { return in_coord - position_offset; } vec2 HSM_GetInverseScaledCoord(vec2 in_coord, vec2 in_scale) { vec2 middle = vec2(0.49999, 0.49999); vec2 diff = in_coord.xy - middle; vec2 screen_inverse_scale = 1.0 / in_scale; vec2 scaled_coord = middle + diff * screen_inverse_scale; return scaled_coord; } vec2 HSM_GetVTexCoordWithArgs(vec2 in_coord, vec2 in_scale, vec2 position_offset) { return HSM_GetInverseScaledCoord(HSM_GetCoordWithPositionOffset(in_coord, position_offset), in_scale); } // Rows and Columns are 1 based vec4 HSM_GetCacheSampleRange(float column_index, float row_index) { float num_rows = 8; float num_columns = 8; float range_width = 1 / num_columns; float range_height = 1 / num_rows; float zero_based_row_index = row_index - 1; float zero_based_column_index = column_index - 1; vec4 out_sample_range = vec4(0); out_sample_range.x = zero_based_column_index * range_width; out_sample_range.y = zero_based_row_index * range_height; out_sample_range.z = out_sample_range.x + range_width; out_sample_range.w = out_sample_range.y + range_height; return out_sample_range; } vec2 HSM_GetCacheSampleCoord(float column_index, float row_index) { float num_rows = 8; float num_columns = 8; float range_width = 1 / num_columns; float range_height = 1 / num_rows; vec4 sample_range = HSM_GetCacheSampleRange(column_index, row_index); return vec2(sample_range.x + range_width/2, sample_range.y + range_height/2); } vec2 HSM_GetViewportCoordWithFlip(vec2 viewport_coord) { vec2 out_coord = viewport_coord; // out_coord.y = HSM_FLIP_VIEWPORT_VERTICAL * (out_coord.y - 0.5) + 0.5; // out_coord.x = HSM_FLIP_VIEWPORT_HORIZONTAL * (out_coord.x - 0.5) + 0.5; if (HSM_FLIP_VIEWPORT_VERTICAL == -1) out_coord.y = 1 - out_coord.y; if (HSM_FLIP_VIEWPORT_HORIZONTAL == -1) out_coord.x = 1 - out_coord.x; return out_coord; } vec2 HSM_GetViewportCoordWithZoomAndPan(vec2 viewport_coord) { vec2 out_coord = HSM_GetViewportCoordWithFlip(viewport_coord); out_coord = (out_coord - 0.5) / HSM_VIEWPORT_ZOOM + 0.5; out_coord.x += HSM_VIEWPORT_POSITION_X; out_coord.y -= HSM_VIEWPORT_POSITION_Y; return out_coord; } float HSM_GetScreenIndex(vec2 viewport_coord) { float out_index = 1; float output_aspect = global.FinalViewportSize.x / global.FinalViewportSize.y; if (HSM_DUALSCREEN_MODE == 0) out_index = 1; if (HSM_DUALSCREEN_MODE == 1) out_index = (viewport_coord.y < 0.5 + HSM_DUALSCREEN_VIEWPORT_SPLIT_LOCATION / output_aspect) ? 1 : 2; if (HSM_DUALSCREEN_MODE == 2) out_index = (viewport_coord.x < 0.5 + HSM_DUALSCREEN_VIEWPORT_SPLIT_LOCATION / output_aspect) ? 1 : 2; return out_index; } vec4 HSM_UpdateGlobalScreenValuesFromCache(sampler2D in_cache_pass, vec2 vTexCoord) { float output_aspect = global.FinalViewportSize.x / global.FinalViewportSize.y; vec2 flipped_viewport_coord = HSM_GetViewportCoordWithZoomAndPan(vTexCoord); SCREEN_INDEX = HSM_GetScreenIndex(flipped_viewport_coord); vec2 sample_coord = vec2(0); vec4 texture_sample = vec4(0); // Sample 1, 1 sample_coord = HSM_GetCacheSampleCoord(1, 1); texture_sample = texture(in_cache_pass, sample_coord); AVERAGE_LUMA = texture_sample.a; float res_mult_size_sum = 0; float res_mult_size_sum_feedback = 0; float res_mult_size2_sum = 0; float res_mult_size2_sum_feedback = 0; if (SCREEN_INDEX == 1) { // Sample 2, 1 // r SCREEN_ASPECT // ba SCREEN_SCALE sample_coord = HSM_GetCacheSampleCoord(2, 1); texture_sample = texture(in_cache_pass, sample_coord); SCREEN_ASPECT = texture_sample.r; SCREEN_SCALE = texture_sample.ba; // Sample 3, 1 // rg TUBE_SCALE // ba SCREEN_POS_OFFSET sample_coord = HSM_GetCacheSampleCoord(3, 1); texture_sample = texture(in_cache_pass, sample_coord); TUBE_SCALE = texture_sample.rg; SCREEN_POS_OFFSET = texture_sample.ba; // Sample 3, 4 // rg TUBE_DIFFUSE_SCALE sample_coord = HSM_GetCacheSampleCoord(3, 4); texture_sample = texture(in_cache_pass, sample_coord); TUBE_DIFFUSE_SCALE = texture_sample.rg; TUBE_DIFFUSE_ASPECT = TUBE_DIFFUSE_SCALE.x / TUBE_DIFFUSE_SCALE.y * output_aspect; // Sample 4, 1 // rg CROPPED_ROTATED_SIZE_WITH_RES_MULT sample_coord = HSM_GetCacheSampleCoord(4, 1); texture_sample = texture(in_cache_pass, sample_coord); CROPPED_ROTATED_SIZE_WITH_RES_MULT = texture_sample.rg; res_mult_size_sum = CROPPED_ROTATED_SIZE_WITH_RES_MULT.x + CROPPED_ROTATED_SIZE_WITH_RES_MULT.y; ROTATED_CORE_PREPPED_SIZE = texture_sample.ba; // Sample 1, 2 // rg CROPPED_ROTATED_SIZE // ba SAMPLE_AREA_START_PIXEL_COORD sample_coord = HSM_GetCacheSampleCoord(1, 2); texture_sample = texture(in_cache_pass, sample_coord); CROPPED_ROTATED_SIZE = texture_sample.rg; SAMPLE_AREA_START_PIXEL_COORD = texture_sample.ba; } // If we are in the section of the viewport which is the second screen if (SCREEN_INDEX == 2) { // Sample 2, 2 Sample - 2nd Screen // r SCREEN_ASPECT // ba SCREEN_SCALE sample_coord = HSM_GetCacheSampleCoord(2, 2); texture_sample = texture(in_cache_pass, sample_coord); SCREEN_ASPECT = texture_sample.r; SCREEN_SCALE = texture_sample.gb; // Sample 3, 2 - 2nd Screen // rg TUBE_SCALE // ba SCREEN_POS_OFFSET sample_coord = HSM_GetCacheSampleCoord(3, 2); texture_sample = texture(in_cache_pass, sample_coord); TUBE_SCALE = texture_sample.rg; SCREEN_POS_OFFSET = texture_sample.ba; // TODO need to add TUBE_DIFFUSE_ASPECT & deal with 2nd Screen // Sample 3, 4 // ba TUBE_DIFFUSE_SCALE sample_coord = HSM_GetCacheSampleCoord(3, 4); texture_sample = texture(in_cache_pass, sample_coord); TUBE_DIFFUSE_SCALE = texture_sample.ba; TUBE_DIFFUSE_ASPECT = TUBE_DIFFUSE_SCALE.x / TUBE_DIFFUSE_SCALE.y * output_aspect; // Sample 4, 2 // rg CROPPED_ROTATED_SIZE_WITH_RES_MULT sample_coord = HSM_GetCacheSampleCoord(4, 2); texture_sample = texture(in_cache_pass, sample_coord); CROPPED_ROTATED_SIZE_WITH_RES_MULT = texture_sample.rg; res_mult_size2_sum = CROPPED_ROTATED_SIZE_WITH_RES_MULT.x + CROPPED_ROTATED_SIZE_WITH_RES_MULT.y; // Sample 1, 3 // rg CROPPED_ROTATED_SIZE // ba SAMPLE_AREA_START_PIXEL_COORD sample_coord = HSM_GetCacheSampleCoord(1, 3); texture_sample = texture(in_cache_pass, sample_coord); CROPPED_ROTATED_SIZE = texture_sample.rg; SAMPLE_AREA_START_PIXEL_COORD = texture_sample.ba; } // Sample 3, 1 // rg TUBE_SCALE // ba SCREEN_POS_OFFSET sample_coord = HSM_GetCacheSampleCoord(3, 1); texture_sample = texture(in_cache_pass, sample_coord); // TUBE_SCALE_1ST_SCREEN = texture_sample.rg; SCREEN_POS_OFFSET_1ST_SCREEN = texture_sample.ba; // Sample 3, 4 // rg TUBE_DIFFUSE_SCALE_1ST_SCREEN sample_coord = HSM_GetCacheSampleCoord(3, 4); texture_sample = texture(in_cache_pass, sample_coord); TUBE_DIFFUSE_SCALE_1ST_SCREEN = texture_sample.rg; // TUBE_DIFFUSE_ASPECT_1ST_SCREEN = TUBE_DIFFUSE_SCALE_1ST_SCREEN.x / TUBE_DIFFUSE_SCALE_1ST_SCREEN.y * output_aspect; // Sample 3, 2 - 2nd Screen // rg TUBE_SCALE_2ND_SCREEN // ba SCREEN_POS_OFFSET_2ND_SCREEN sample_coord = HSM_GetCacheSampleCoord(3, 2); texture_sample = texture(in_cache_pass, sample_coord); // TUBE_SCALE_2ND_SCREEN = texture_sample.rg; SCREEN_POS_OFFSET_2ND_SCREEN = texture_sample.ba; // TODO need to add TUBE_DIFFUSE_ASPECT & deal with 2nd Screen // Sample 3, 4 // ba TUBE_DIFFUSE_SCALE_2ND_SCREEN sample_coord = HSM_GetCacheSampleCoord(3, 4); texture_sample = texture(in_cache_pass, sample_coord); TUBE_DIFFUSE_SCALE_2ND_SCREEN = texture_sample.ba; // Sample 2, 3 Sample // rg CORE_SIZE sample_coord = HSM_GetCacheSampleCoord(2, 3); texture_sample = texture(in_cache_pass, sample_coord); CORE_SIZE = texture_sample.rg; ROTATED_CORE_ORIGINAL_SIZE = texture_sample.ba; // Sample 3, 3 // rg VIEWPORT_SCALE // ba VIEWPORT_POS sample_coord = HSM_GetCacheSampleCoord(3, 3); texture_sample = texture(in_cache_pass, sample_coord); VIEWPORT_SCALE = texture_sample.rg; VIEWPORT_POS = texture_sample.ba; // Sample 4, 3 // rg SCREEN_SCALE_2ND_SCREEN // ba SCREEN_POS_OFFSET_2ND_SCREEN sample_coord = HSM_GetCacheSampleCoord(4, 3); texture_sample = texture(in_cache_pass, sample_coord); SCREEN_SCALE_2ND_SCREEN = texture_sample.rg; SCREEN_POS_OFFSET_2ND_SCREEN = texture_sample.ba; // Sample 1, 4 // g CURRENT_FRAME_FROM_CACHE_INFO // b ROTATED_DEREZED_SIZE sample_coord = HSM_GetCacheSampleCoord(1, 4); texture_sample = texture(in_cache_pass, sample_coord); CURRENT_FRAME_FROM_CACHE_INFO = texture_sample.g; ROTATED_DEREZED_SIZE = texture_sample.ba; // Sample 2, 4 // r NEGATIVE_CROP_EXPAND_MULTIPLIER // g MAX_NEGATIVE_CROP sample_coord = HSM_GetCacheSampleCoord(2, 4); texture_sample = texture(in_cache_pass, sample_coord); NEGATIVE_CROP_EXPAND_MULTIPLIER = texture_sample.r; MAX_NEGATIVE_CROP = texture_sample.g; USE_VERTICAL_SCANLINES = texture_sample.b; // Sample 4, 4 // r CACHE_INFO_CHANGED sample_coord = HSM_GetCacheSampleCoord(4, 4); texture_sample = texture(in_cache_pass, sample_coord); CACHE_INFO_CHANGED = texture_sample.r > 0.5 ? true : false; SCREEN_COORD = HSM_GetVTexCoordWithArgs(flipped_viewport_coord, SCREEN_SCALE, SCREEN_POS_OFFSET); TUBE_DIFFUSE_COORD = HSM_GetVTexCoordWithArgs(flipped_viewport_coord, TUBE_DIFFUSE_SCALE, SCREEN_POS_OFFSET); TUBE_DIFFUSE_COORD_MIXED_POS = HSM_GetVTexCoordWithArgs(flipped_viewport_coord, TUBE_DIFFUSE_SCALE_1ST_SCREEN, (SCREEN_POS_OFFSET_1ST_SCREEN + SCREEN_POS_OFFSET_2ND_SCREEN) / 2.0); return vec4(0); }