shaders = 4 shader0 = ../stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = SMAA_Input shader1 = shaders/smaa/smaa-pass0.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 shader2 = shaders/smaa/smaa-pass1.slang filter_linear2 = true scale_type2 = source scale2 = 1.0 shader3 = shaders/smaa/smaa-pass2.slang filter_linear3 = true scale_type3 = source scale3 = 1.0 textures = "areaTex;searchTex" areaTex = shaders/smaa/AreaTex.png searchTex = shaders/smaa/SearchTex.png parameters = "SMAA_EDT;SMAA_THRESHOLD;SMAA_MAX_SEARCH_STEPS;SMAA_MAX_SEARCH_STEPS_DIAG;SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR;SMAA_CORNER_ROUNDING" SMAA_EDT = 1.0 SMAA_THRESHOLD = 0.05 SMAA_MAX_SEARCH_STEPS = 32 SMAA_MAX_SEARCH_STEPS_DIAG = 16 SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR = 2.0 SMAA_CORNER_ROUNDING = 25.0