shaders = 8 shader0 = ../ntsc/shaders/ntsc-pass1-composite-3phase.slang filter_linear0 = false scale_type0 = source scale_x0 = 4.0 scale_y0 = 1.0 frame_count_mod0 = 2 float_framebuffer0 = true shader1 = ../ntsc/shaders/ntsc-pass2-3phase-linear.slang scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 filter_linear1 = false srgb_framebuffer1 = true shader2 = shaders/glow/gauss_horiz.slang filter_linear2 = false scale_type_x2 = viewport scale_type_y2 = source scale_x = 1.0 scale_y = 1.0 srgb_framebuffer2 = true shader3 = shaders/glow/gauss_vert.slang filter_linear3 = false scale_type3 = viewport scale3 = 1.0 srgb_framebuffer3 = true shader4 = shaders/glow/threshold.slang filter_linear4 = false srgb_framebuffer4 = true shader5 = shaders/glow/blur_horiz.slang mipmap_input5 = true filter_linear5 = true scale_type5 = source scale5 = 0.25 srgb_framebuffer5 = true shader6 = shaders/glow/blur_vert.slang filter_linear6 = true srgb_framebuffer6 = true shader7 = shaders/glow/resolve.slang filter_linear7 = true