shaders = 2

shader0 = shaders/metacrt/bufC.slang
scale_type0 = viewport
filter_linear0 = true

shader1 = ../anti-aliasing/shaders/fxaa.slang

textures = "cubeMap;table"
cubeMap = shaders/metacrt/basilica.png
cubeMap_wrap_mode = repeat
table = shaders/metacrt/woodgrain.png
table_wrap_mode = repeat