#version 450 layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; vec4 OutputSize; vec4 OriginalSize; vec4 SourceSize; uint FrameCount; } global; #define TWO_PHASE #define COMPOSITE #include "ntsc-param.inc" #include "ntsc-rgbyuv.inc" #include "ntsc-pass1-vertex.inc" #pragma stage fragment layout(location = 0) in vec2 vTexCoord; layout(location = 1) in vec2 pix_no; layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 2) uniform sampler2D Source; void main() { #include "ntsc-pass1-encode-demodulate.inc" }