shaders = 3 shader0 = "../blurs/blur3x3resize.slang" filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = Smooth shader1 = shaders/sabr-hybrid.slang filter_linear1 = true scale_type1 = source scale1 = 2.0 alias1 = Sharp shader2 = shaders/edge-detect.slang