shaders = 6 shader0 = ../shaders/gameboy/shader-files/gb-pass0.slang filter_linear0 = false scale_type0 = viewport scale0 = 1.0 alias0 = "PASS0" shader1 = ../shaders/gameboy/shader-files/gb-pass1.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = "PASS1" shader2 = ../shaders/gameboy/shader-files/gb-pass2.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 alias2 = "PASS2" shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 alias3 = "PASS3" shader4 = ../shaders/gameboy/shader-files/gb-pass4.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 alias4 = "PASS4" shader5 = shader-files/border.slang parameters = "border_on_top;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y;adjacent_texel_alpha_blending;pixel_opacity;shadow_opacity" box_scale = "4.0" in_res_x = "279.0" in_res_y = "158.0" border_zoom_x = "0.53" border_zoom_y = "0.60" adjacent_texel_alpha_blending = "0.38" pixel_opacity = "0.90" shadow_opacity = "0.90" border_on_top = "0.0" textures = COLOR_PALETTE;BACKGROUND;BORDER COLOR_PALETTE = resources/pocket-palette.png COLOR_PALETTE_linear = false BACKGROUND = resources/pocket-background.png BACKGROUND_linear = true BORDER = resources/pocket-border-square-4x.png BORDER_linear = true