shaders = 4 shader0 = ../stock.slang filter_linear0 = false scale_type0 = source scale_x0 = 2.0 scale_y0 = 2.0 shader1 = shaders/4xsoftSdB.slang filter_linear1 = false scale_type1 = source scale_x1 = 2.0 scale_y1 = 2.0 shader2 = ../cubic/shaders/b-spline-x.slang filter_linear2 = false scale_type_x2 = viewport scale_type_y2 = source scale2 = 1.0 shader3 = ../cubic/shaders/b-spline-y.slang filter_linear3 = false scale_type3 = viewport