shaders = 8 shader0 = ../stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = StockPass shader1 = ../crt/shaders/guest/crt-gdv-new/afterglow0.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = AfterglowPass shader2 = ../crt/shaders/guest/crt-gdv-new/pre-shaders-afterglow.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 alias2 = PrePass textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4" SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png SamplerLUT1_linear = true SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png SamplerLUT2_linear = true SamplerLUT3 = ../crt/shaders/guest/lut/other1.png SamplerLUT3_linear = true SamplerLUT4 = ../crt/shaders/guest/lut/custom_lut.png SamplerLUT4_linear = true shader3 = ../crt/shaders/guest/crt-gdv-new/avg-lum-ntsc.slang filter_linear3 = true scale_type3 = source scale3 = 1.0 mipmap_input3 = true alias3 = AvgLumPass shader4 = ../crt/shaders/guest/crt-gdv-new/linearize-ntsc.slang filter_linear4 = true scale_type4 = source scale4 = 1.0 alias4 = LinearizePass float_framebuffer4 = true # comment this line for max precision shader5 = ../crt/shaders/guest/crt-gdv-new/gaussian_horizontal.slang filter_linear5 = true scale_type_x5 = viewport scale_x5 = 0.5 scale_type_y5 = source scale_y5 = 1.0 shader6 = ../crt/shaders/guest/crt-gdv-new/gaussian_vertical.slang filter_linear6 = true scale_type_x6 = viewport scale_x6 = 0.5 scale_type_y6 = viewport scale_y6 = 0.5 alias6 = GlowPass shader7 = ../crt/shaders/guest/crt-gdv-new/crt-guest-dr-venom2-hires.slang filter_linear7 = true scale_type7 = viewport scale_x7 = 1.0 scale_y7 = 1.0