shaders = 10 shader0 = ../stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = StockPass shader1 = ../crt/shaders/guest/crt-gdv-new/afterglow0.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 alias1 = AfterglowPass shader2 = ../crt/shaders/guest/crt-gdv-new/pre-shaders-afterglow.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4" SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png SamplerLUT1_linear = true SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png SamplerLUT2_linear = true SamplerLUT3 = ../crt/shaders/guest/lut/other1.png SamplerLUT3_linear = true SamplerLUT4 = ../crt/shaders/guest/lut/custom_lut.png SamplerLUT4_linear = true shader3 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang shader4 = ../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang filter_linear3 = false filter_linear4 = false scale_type_x3 = source scale_type_y3 = source scale_x3 = 4.0 scale_y3 = 1.0 frame_count_mod3 = 2 float_framebuffer3 = true scale_type4 = source scale_x4 = 0.5 scale_y4 = 1.0 alias4 = PrePass shader5 = ../crt/shaders/guest/crt-gdv-new/avg-lum-ntsc.slang filter_linear5 = true scale_type5 = source scale5 = 1.0 mipmap_input5 = true alias5 = AvgLumPass shader6 = ../crt/shaders/guest/crt-gdv-new/linearize-ntsc.slang filter_linear6 = true scale_type6 = source scale6 = 1.0 alias6 = LinearizePass float_framebuffer6 = true # comment this line for max precision shader7 = ../crt/shaders/guest/crt-gdv-new/gaussian_horizontal.slang filter_linear7 = true scale_type_x7 = viewport scale_x7 = 0.5 scale_type_y7 = source scale_y7 = 1.0 shader8 = ../crt/shaders/guest/crt-gdv-new/gaussian_vertical.slang filter_linear8 = true scale_type_x8 = viewport scale_x8 = 0.5 scale_type_y8 = viewport scale_y8 = 0.5 alias8 = GlowPass shader9 = ../crt/shaders/guest/crt-gdv-new/crt-guest-dr-venom2-ntsc.slang filter_linear9 = true scale_type9 = viewport scale_x9 = 1.0 scale_y9 = 1.0