shaders = "2" shader0 = "../../handheld/shaders/color/gbc-color.slang" shader1 = "../shaders/imgborder-sgb.slang" filter_linear0 = false scale_type_0 = source scale0 = 1.0 scale_type_x1 = "absolute" scale_x1 = "256" scale_type_y1 = "absolute" scale_y1 = "224" parameters = "box_scale;location;in_res_x;in_res_y" box_scale = "1.000000" location = "0.500000" in_res_x = "160.000000" in_res_y = "144.000000" textures = "BORDER" BORDER = "sgb.png"