shaders = 7 shader0 = shaders/glow/linearize.slang filter_linear0 = false srgb_framebuffer0 = true shader1 = shaders/glow/lanczos_horiz.slang filter_linear1 = false scale_type_x1 = viewport scale_type_y1 = source scale_x1 = 1.0 scale_y1 = 1.0 srgb_framebuffer1 = true shader2 = shaders/glow/gauss_vert.slang filter_linear2 = false scale_type2 = viewport scale2 = 1.0 srgb_framebuffer2 = true alias2 = "CRTPass" shader3 = shaders/glow/threshold.slang filter_linear3 = false srgb_framebuffer3 = true shader4 = shaders/glow/blur_horiz.slang mipmap_input4 = true filter_linear4 = true scale_type4 = source scale4 = 0.25 srgb_framebuffer4 = true shader5 = shaders/glow/blur_vert.slang filter_linear5 = true srgb_framebuffer5 = true shader6 = shaders/glow/resolve.slang filter_linear6 = true scale_type6 = viewport