shaders = 6 shader0 = shaders/ntsc-pass1-composite-3phase.slang shader1 = shaders/ntsc-pass2-3phase.slang shader2 = shaders/ntsc-stock.slang shader3 = shaders/ntsc-stock.slang shader4 = shaders/ntsc-vcr/loose-connection.slang shader5 = ../misc/image-adjustment.slang filter_linear0 = false filter_linear1 = false filter_linear2 = false filter_linear3 = true scale_type0 = source scale_x0 = 4.0 scale_y0 = 1.0 frame_count_mod0 = 2 float_framebuffer0 = true scale_type1 = source scale_x1 = 0.5 scale_y1 = 1.0 scale_type_x2 = source scale_type_y2 = viewport scale2 = 1.0 scale_type4 = source scale4 = 1.0 parameters = "GRAIN_STR;luminance;bright_boost;target_gamma;saturation" GRAIN_STR = 6.0 luminance = 1.10 bright_boost = 0.10 target_gamma = 3.50 saturation = 0.70 textures = "overlay" overlay = shaders/ntsc-vcr/vcr-overlay.png