shaders = 6 shader0 = ../crt/shaders/crtsim/composite.slang filter_linear0 = false shader1 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang alias1 = firstPass scale1 = 2.0 scale_type1 = source srgb_framebuffer1 = true filter_linear1 = false shader2 = ../blurs/blur5fast-vertical.slang scale_type2 = source scale2 = 1.0 srgb_framebuffer2 = true filter_linear2 = true alias2 = blurPassV shader3 = ../blurs/blur5fast-horizontal.slang alias3 = blurPass filter_linear3 = true scale3 = 1.0 scale_type3 = source srgb_framebuffer3 = true shader4 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang alias4 = phosphorPass filter_linear4 = true scale_type4 = source scale_x4 = 4.0 scale_y4 = 2.0 srgb_framebuffer4 = true shader5 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang filter_linear5 = true textures = "NTSCArtifactSampler;shadow;aperture;slot" NTSCArtifactSampler = "../crt/shaders/crtsim/artifacts.png" NTSCArtifactSampler_linear = true shadow = ../crt/shaders/phosphorlut/luts/shadowmask.png aperture = ../crt/shaders/phosphorlut/luts/aperture-grille.png slot = ../crt/shaders/phosphorlut/luts/slotmask.png