#version 450 #include "config.inc" #pragma stage vertex layout(location = 0) in vec4 Position; layout(location = 1) in vec2 TexCoord; layout(location = 0) out vec2 vTexCoord; void main() { gl_Position = global.MVP * Position; vTexCoord = TexCoord; } #pragma stage fragment layout(location = 0) in vec2 vTexCoord; layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 2) uniform sampler2D Original; void main() { FragColor = vec4(texture(Original, vTexCoord).xyz,1.0); /* //Use to debug: vec4 pixel; //pixel=vec4(abs(sin(params.FrameCount/3.14/20))); //white fade //pixel=vec4(abs(sin(params.FrameCount/3.14/20)),0.0,0.0,0.0); //red fade //pixel=vec4(0.2); if (mod(params.FrameCount,100) == 0.0) { pixel = vec4(0.6); } else { pixel = vec4(0.0); } FragColor = pixel; */ }