shaders = 6 shader0 = ../stock.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 alias0 = SMAA_Input shader1 = ../anti-aliasing/shaders/smaa/smaa-pass0.slang filter_linear1 = true scale_type1 = source scale1 = 1.0 shader2 = ../anti-aliasing/shaders/smaa/smaa-pass1.slang filter_linear2 = true scale_type2 = source scale2 = 1.0 shader3 = ../anti-aliasing/shaders/smaa/smaa-pass2.slang filter_linear3 = true scale_type3 = source scale3 = 1.0 textures = "areaTex;searchTex" areaTex = ../anti-aliasing/shaders/smaa/AreaTex.png searchTex = ../anti-aliasing/shaders/smaa/SearchTex.png shader4 = shaders/fsr-pass0.slang filter_linear4 = true scale_type4 = viewport scale4 = 1.0 shader5 = shaders/fsr-pass1.slang filter_linear5 = true scale_type5 = source scale5 = 1.0 parameters = "SMAA_EDT;FSR_SHARPENING;FSR_FILMGRAIN" SMAA_EDT = 1.0 FSR_SHARPENING = 0.1 FSR_FILMGRAIN = 0.12