shaders = 2 textures = "BORDER" BORDER = "gameboy-player.png" BORDER_linear = true # Pass0: Apply Game Boy Player border shader0 = "../shaders/imgborder-gbp.slang" scale_type_x0 = "absolute" scale_x0 = "640" scale_type_y0 = "absolute" scale_y0 = "480" shader1 = "../../crt/shaders/crt-geom.slang" parameters = "box_scale;in_res_x;in_res_y;border_on_top" box_scale = 1.0 in_res_x = 480.0 in_res_y = 320.0 border_on_top = 0.0