#version 450 layout(push_constant) uniform Push { vec4 SourceSize; vec4 OriginalSize; vec4 OutputSize; } registers; layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; } global; /* * Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com ) * * Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net ) * * Copyright (C) 2014 Jules Blok ( jules@aerix.nl ) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define SCALE 3 #include "pass2.inc"