IntroImage = ../../shaders/textures/Placeholder_Transparent_16x16.png ScreenPlacementImage = ../../shaders/textures/Placeholder_Transparent_16x16.png NightLightingImage = ../../shaders/textures/Placeholder_Transparent_16x16.png NightLighting2Image = ../../shaders/textures/Placeholder_Transparent_16x16.png TubeDiffuseImage = ../../shaders/textures/Placeholder_Transparent_16x16.png TubeColoredGelImage = ../../shaders/textures/Placeholder_Transparent_16x16.png TubeShadowImage = ../../shaders/textures/Placeholder_Transparent_16x16.png TubeStaticReflectionImage = ../../shaders/textures/Placeholder_Transparent_16x16.png // ReflectionMaskImage = ../../shaders/textures/Placeholder_Transparent_16x16.png FrameTextureImage = ../../shaders/textures/Placeholder_Transparent_16x16.png BackgroundImage = ../../shaders/textures/Placeholder_Transparent_16x16.png BackgroundVertImage = ../../shaders/textures/Placeholder_Transparent_16x16.png LEDImage = ../../shaders/textures/Placeholder_Transparent_16x16.png DeviceImage = ../../shaders/textures/Placeholder_Transparent_16x16.png DeviceVertImage = ../../shaders/textures/Placeholder_Transparent_16x16.png DeviceLEDImage = ../../shaders/textures/Placeholder_Transparent_16x16.png DecalImage = ../../shaders/textures/Placeholder_Transparent_16x16.png CabinetGlassImage = ../../shaders/textures/Placeholder_Transparent_16x16.png TopLayerImage = ../../shaders/textures/Placeholder_Transparent_16x16.png