shaders = "4" shader0 = "../../motionblur/shaders/feedback.slang" scale_type0 = source scale0 = 1.0 filter_linear0 = false shader1 = "../shaders/color/gba-color.slang" filter_linear1 = false shader2 = "../shaders/lcd-cgwg/lcd-grid.slang" filter_linear2 = "false" wrap_mode2 = "clamp_to_border" scale_type2 = "source" scale2 = "4.0" shader3 = "shader-files/border-auto-scale.slang" filter_linear3 = "true" wrap_mode3 = "clamp_to_border" parameters = "GRID_STRENGTH;mixfactor" GRID_STRENGTH = "0.150000" mixfactor = "0.50" textures = "BORDER" BORDER = "resources/gba-border-square-4x.png" BORDER_linear = "true" BORDER_wrap_mode = "clamp_to_border" BORDER_mipmap = "false"