shaders = 15 shader0 = ../dithering/shaders/mdapt/passes/mdapt-pass0.slang filter_linear0 = false scale_type0 = source scale0 = 1.0 shader1 = ../dithering/shaders/mdapt/passes/mdapt-pass1.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 shader2 = ../dithering/shaders/mdapt/passes/mdapt-pass2.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 shader3 = ../dithering/shaders/mdapt/passes/mdapt-pass3.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 shader4 = ../dithering/shaders/mdapt/passes/mdapt-pass4.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 shader5 = ../dithering/shaders/mdapt/passes/mdapt-pass4.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 shader6 = "../denoisers/shaders/fast-bilateral.slang" filter_linear6 = "false" wrap_mode6 = "clamp_to_edge" scale_type_x6 = "source" scale_x6 = "1.000000" scale_type_y6 = "source" scale_y6 = "1.000000" shader7 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang" filter_linear7 = "false" wrap_mode7 = "clamp_to_edge" scale_type_x7 = "source" scale_x7 = "1.000000" scale_type_y7 = "source" scale_y7 = "1.000000" shader8 = "../xbr/shaders/super-xbr/super-xbr-pass1.slang" filter_linear8 = "false" wrap_mode8 = "clamp_to_edge" scale_type_x8 = "source" scale_x8 = "2.000000" scale_type_y8 = "source" scale_y8 = "2.000000" alias8 = "PassPrev2" shader9 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang" filter_linear9 = "false" wrap_mode9 = "clamp_to_edge" scale_type_x9 = "source" scale_x9 = "1.000000" scale_type_y9 = "source" scale_y9 = "1.000000" shader10 = "../xbr/shaders/super-xbr/super-xbr-pass0.slang" filter_linear10 = "false" wrap_mode10 = "clamp_to_edge" scale_type_x10 = "source" scale_x10 = "1.000000" scale_type_y10 = "source" scale_y10 = "1.000000" shader11 = "../xbr/shaders/super-xbr/super-xbr-pass1b.slang" filter_linear11 = "false" wrap_mode11 = "clamp_to_edge" scale_type_x11 = "source" scale_x11 = "2.000000" scale_type_y11 = "source" scale_y11 = "2.000000" shader12 = "../xbr/shaders/super-xbr/super-xbr-pass2.slang" filter_linear12 = "false" wrap_mode12 = "clamp_to_edge" scale_type_x12 = "source" scale_x12 = "1.000000" scale_type_y12 = "source" scale_y12 = "1.000000" shader13 = ../stock.slang shader14 = ../scanlines/shaders/scanline.slang filter_linear14 = false scale_type14 = source scale14 = 1.0