shaders = 10 shader0 = ../stock.slang alias0 = refpass filter_linear0 = "false" shader1 = ../edge-smoothing/scalefx/shaders/scalefx-pass0.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 float_framebuffer1 = true alias1 = scalefx_pass0 shader2 = ../edge-smoothing/scalefx/shaders/scalefx-pass1.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 float_framebuffer2 = true shader3 = ../edge-smoothing/scalefx/shaders/scalefx-pass2.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 shader4 = ../edge-smoothing/scalefx/shaders/scalefx-pass3.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 shader5 = ../edge-smoothing/scalefx/shaders/scalefx-pass4.slang filter_linear5 = false scale_type5 = source scale5 = 3.0 shader6 = ../anti-aliasing/shaders/fxaa.slang filter_linear6 = true scale_type6 = source scale6 = 1.0 shader7 = ../edge-smoothing/xsoft/shaders/4xsoft.slang filter_linear7 = true scale_type7 = source scale7 = 2.0 shader8 = ../sharpen/shaders/fast-sharpen.slang filter_linear8 = true scale_type8 = source scale8 = 1.0 shader9 = ../deblur/shaders/deblur.slang filter_linear9 = true scale_type9 = viewport scale9 = 1.0 parameters = "SFX_CLR;SFX_SAA;SFX_SCN;RESOLUTION_X;RESOLUTION_Y;CONTRAST;SHARPEN;CONTR;DETAILS;OFFSET;DEBLUR;SMART" SFX_CLR = "0.600000" SFX_SAA = "1.000000" SFX_SCN = "0.000000" RESOLUTION_X = "0.000000" RESOLUTION_Y = "0.000000" CONTRAST = "3.000000" SHARPEN = "1.200000" CONTR = "0.100000" DETAILS = "1.000000" OFFSET = "1.750000" DEBLUR = "5.000000" SMART = "0.300000"