#ifndef BIND_SHADER_PARAMS_H #define BIND_SHADER_PARAMS_H ///////////////////////////// GPL LICENSE NOTICE ///////////////////////////// // crt-royale: A full-featured CRT shader, with cheese. // Copyright (C) 2014 TroggleMonkey // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along with // this program; if not, write to the Free Software Foundation, Inc., 59 Temple // Place, Suite 330, Boston, MA 02111-1307 USA ///////////////////////////// SETTINGS MANAGEMENT //////////////////////////// layout(std140, set = 0, binding = 0) uniform UBO { mat4 MVP; float crt_gamma; float lcd_gamma; float levels_contrast; float halation_weight; float diffusion_weight; float bloom_underestimate_levels; float bloom_excess; float beam_min_sigma; float beam_max_sigma; float beam_spot_power; float beam_min_shape; float beam_max_shape; float beam_shape_power; float beam_horiz_filter; float beam_horiz_sigma; float beam_horiz_linear_rgb_weight; float convergence_offset_x_r; float convergence_offset_x_g; float convergence_offset_x_b; float convergence_offset_y_r; float convergence_offset_y_g; float convergence_offset_y_b; float mask_type; float mask_sample_mode_desired; float mask_num_triads_desired; float mask_triad_size_desired; float mask_specify_num_triads; float aa_subpixel_r_offset_x_runtime; float aa_subpixel_r_offset_y_runtime; float aa_cubic_c; float aa_gauss_sigma; float geom_mode_runtime; float geom_radius; float geom_view_dist; float geom_tilt_angle_x; float geom_tilt_angle_y; float geom_aspect_ratio_x; float geom_aspect_ratio_y; float geom_overscan_x; float geom_overscan_y; float border_size; float border_darkness; float border_compress; float interlace_bff; float interlace_1080i; float interlace_detect_toggle; } global; #include "../user-settings.h" #include "derived-settings-and-constants.h" // Override some parameters for gamma-management.h and tex2Dantialias.h: #define OVERRIDE_DEVICE_GAMMA static const float gba_gamma = 3.5; // Irrelevant but necessary to define. #define ANTIALIAS_OVERRIDE_BASICS #define ANTIALIAS_OVERRIDE_PARAMETERS // Disable runtime shader params if the user doesn't explicitly want them. // Static constants will be defined in place of uniforms of the same name. #ifdef RUNTIME_SHADER_PARAMS_ENABLE #ifndef RUNTIME_SCANLINES_HORIZ_FILTER_COLORSPACE static const float beam_horiz_filter = clamp(beam_horiz_filter_static, 0.0, 2.0); static const float beam_horiz_linear_rgb_weight = clamp(beam_horiz_linear_rgb_weight_static, 0.0, 1.0); #endif #ifndef RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT static const float mask_type = clamp(mask_type_static, 0.0, 2.0); #endif #ifndef RUNTIME_ANTIALIAS_WEIGHTS static const float aa_cubic_c = aa_cubic_c_static; // Clamp to [0, 4]? static const float aa_gauss_sigma = max(FIX_ZERO(0.0), aa_gauss_sigma_static); // Clamp to [FIXZERO(0), 1]? #endif #else #define HARDCODE_SETTINGS #endif // Bind option names to shader parameter uniforms or static constants. #ifdef HARDCODE_SETTINGS // Use constants from user-settings.h, and limit ranges appropriately: static const float crt_gamma = max(0.0, crt_gamma_static); static const float lcd_gamma = max(0.0, lcd_gamma_static); static const float levels_contrast = clamp(levels_contrast_static, 0.0, 4.0); static const float halation_weight = clamp(halation_weight_static, 0.0, 1.0); static const float diffusion_weight = clamp(diffusion_weight_static, 0.0, 1.0); static const float bloom_underestimate_levels = max(FIX_ZERO(0.0), bloom_underestimate_levels_static); static const float bloom_excess = clamp(bloom_excess_static, 0.0, 1.0); static const float beam_min_sigma = max(FIX_ZERO(0.0), beam_min_sigma_static); static const float beam_max_sigma = max(beam_min_sigma, beam_max_sigma_static); static const float beam_spot_power = max(beam_spot_power_static, 0.0); static const float beam_min_shape = max(2.0, beam_min_shape_static); static const float beam_max_shape = max(beam_min_shape, beam_max_shape_static); static const float beam_shape_power = max(0.0, beam_shape_power_static); static const float beam_horiz_filter = clamp(beam_horiz_filter_static, 0.0, 2.0); static const float beam_horiz_sigma = max(FIX_ZERO(0.0), beam_horiz_sigma_static); static const float beam_horiz_linear_rgb_weight = clamp(beam_horiz_linear_rgb_weight_static, 0.0, 1.0); // Unpack static vector elements to match scalar uniforms: static const float convergence_offset_x_r = clamp(convergence_offsets_r_static.x, -4.0, 4.0); static const float convergence_offset_x_g = clamp(convergence_offsets_g_static.x, -4.0, 4.0); static const float convergence_offset_x_b = clamp(convergence_offsets_b_static.x, -4.0, 4.0); static const float convergence_offset_y_r = clamp(convergence_offsets_r_static.y, -4.0, 4.0); static const float convergence_offset_y_g = clamp(convergence_offsets_g_static.y, -4.0, 4.0); static const float convergence_offset_y_b = clamp(convergence_offsets_b_static.y, -4.0, 4.0); static const float mask_type = clamp(mask_type_static, 0.0, 2.0); static const float mask_sample_mode_desired = clamp(mask_sample_mode_static, 0.0, 2.0); static const float mask_specify_num_triads = clamp(mask_specify_num_triads_static, 0.0, 1.0); static const float mask_triad_size_desired = clamp(mask_triad_size_desired_static, 1.0, 18.0); static const float mask_num_triads_desired = clamp(mask_num_triads_desired_static, 342.0, 1920.0); static const float aa_subpixel_r_offset_x_runtime = clamp(aa_subpixel_r_offset_static.x, -0.5, 0.5); static const float aa_subpixel_r_offset_y_runtime = clamp(aa_subpixel_r_offset_static.y, -0.5, 0.5); static const float aa_cubic_c = aa_cubic_c_static; // Clamp to [0, 4]? static const float aa_gauss_sigma = max(FIX_ZERO(0.0), aa_gauss_sigma_static); // Clamp to [FIXZERO(0), 1]? static const float geom_mode_runtime = clamp(geom_mode_static, 0.0, 3.0); static const float geom_radius = max(1.0/(2.0*pi), geom_radius_static); // Clamp to [1/(2*pi), 1024]? static const float geom_view_dist = max(0.5, geom_view_dist_static); // Clamp to [0.5, 1024]? static const float geom_tilt_angle_x = clamp(geom_tilt_angle_static.x, -pi, pi); static const float geom_tilt_angle_y = clamp(geom_tilt_angle_static.y, -pi, pi); static const float geom_aspect_ratio_x = geom_aspect_ratio_static; // Force >= 1? static const float geom_aspect_ratio_y = 1.0; static const float geom_overscan_x = max(FIX_ZERO(0.0), geom_overscan_static.x); static const float geom_overscan_y = max(FIX_ZERO(0.0), geom_overscan_static.y); static const float border_size = clamp(border_size_static, 0.0, 0.5); // 0.5 reaches to image center static const float border_darkness = max(0.0, border_darkness_static); static const float border_compress = max(1.0, border_compress_static); // < 1.0 darkens whole image static const float interlace_detect = float(interlace_detect_static); static const float interlace_bff = float(interlace_bff_static); static const float interlace_1080i = float(interlace_1080i_static); #else #pragma parameter crt_gamma "Simulated CRT Gamma" 2.5 1.0 5.0 0.025 #define crt_gamma global.crt_gamma #pragma parameter lcd_gamma "Your Display Gamma" 2.2 1.0 5.0 0.025 #define lcd_gamma global.lcd_gamma #pragma parameter levels_contrast "Contrast" 1.0 0.0 4.0 0.015625 #define levels_contrast global.levels_contrast #pragma parameter halation_weight "Halation Weight" 0.0 0.0 1.0 0.005 #pragma parameter diffusion_weight "Diffusion Weight" 0.075 0.0 1.0 0.005 #pragma parameter bloom_underestimate_levels "Bloom - Underestimate Levels" 0.8 0.0 5.0 0.01 #define bloom_underestimate_levels global.bloom_underestimate_levels #pragma parameter bloom_excess "Bloom - Excess" 0.0 0.0 1.0 0.005 #pragma parameter beam_min_sigma "Beam - Min Sigma" 0.02 0.005 1.0 0.005 #define beam_min_sigma global.beam_min_sigma #pragma parameter beam_max_sigma "Beam - Max Sigma" 0.3 0.005 1.0 0.005 #define beam_max_sigma global.beam_max_sigma #pragma parameter beam_spot_power "Beam - Spot Power" 0.33 0.01 16.0 0.01 #define beam_spot_power global.beam_spot_power #pragma parameter beam_min_shape "Beam - Min Shape" 2.0 2.0 32.0 0.1 #define beam_min_shape global.beam_min_shape #pragma parameter beam_max_shape "Beam - Max Shape" 4.0 2.0 32.0 0.1 #define beam_max_shape global.beam_max_shape #pragma parameter beam_shape_power "Beam - Shape Power" 0.25 0.01 16.0 0.01 #define beam_shape_power global.beam_shape_power #pragma parameter beam_horiz_filter "Beam - Horiz Filter" 0.0 0.0 2.0 1.0 #define beam_horiz_filter global.beam_horiz_filter #pragma parameter beam_horiz_sigma "Beam - Horiz Sigma" 0.35 0.0 0.67 0.005 #define beam_horiz_sigma global.beam_horiz_sigma #pragma parameter beam_horiz_linear_rgb_weight "Beam - Horiz Linear RGB Weight" 1.0 0.0 1.0 0.01 #pragma parameter convergence_offset_x_r "Convergence - Offset X Red" 0.0 -4.0 4.0 0.05 #define convergence_offset_x_r global.convergence_offset_x_r #pragma parameter convergence_offset_x_g "Convergence - Offset X Green" 0.0 -4.0 4.0 0.05 #define convergence_offset_x_g global.convergence_offset_x_g #pragma parameter convergence_offset_x_b "Convergence - Offset X Blue" 0.0 -4.0 4.0 0.05 #define convergence_offset_x_b global.convergence_offset_x_b #pragma parameter convergence_offset_y_r "Convergence - Offset Y Red" 0.0 -2.0 2.0 0.05 #define convergence_offset_y_r global.convergence_offset_y_r #pragma parameter convergence_offset_y_g "Convergence - Offset Y Green" 0.0 -2.0 2.0 0.05 #define convergence_offset_y_g global.convergence_offset_y_g #pragma parameter convergence_offset_y_b "Convergence - Offset Y Blue" 0.0 -2.0 2.0 0.05 #define convergence_offset_y_b global.convergence_offset_y_b #pragma parameter mask_type "Mask - Type" 1.0 0.0 2.0 1.0 #define mask_type global.mask_type #pragma parameter mask_sample_mode_desired "Mask - Sample Mode" 0.0 0.0 2.0 1.0 // Consider blocking mode 2. #define mask_sample_mode_desired global.mask_sample_mode_desired #pragma parameter mask_specify_num_triads "Mask - Specify Number of Triads" 0.0 0.0 1.0 1.0 #pragma parameter mask_triad_size_desired "Mask - Triad Size Desired" 3.0 1.0 18.0 0.125 #pragma parameter mask_num_triads_desired "Mask - Number of Triads Desired" 480.0 342.0 1920.0 1.0 #pragma parameter aa_subpixel_r_offset_x_runtime "AA - Subpixel R Offset X" -0.333333333 -0.333333333 0.333333333 0.333333333 #define aa_subpixel_r_offset_x_runtime global.aa_subpixel_r_offset_x_runtime #pragma parameter aa_subpixel_r_offset_y_runtime "AA - Subpixel R Offset Y" 0.0 -0.333333333 0.333333333 0.333333333 #define aa_subpixel_r_offset_y_runtime global.aa_subpixel_r_offset_y_runtime #pragma parameter aa_cubic_c "AA - Cubic Sharpness" 0.5 0.0 4.0 0.015625 #define aa_cubic_c global.aa_cubic_c #pragma parameter aa_gauss_sigma "AA - Gaussian Sigma" 0.5 0.0625 1.0 0.015625 #define aa_gauss_sigma global.aa_gauss_sigma #pragma parameter geom_mode_runtime "Geometry - Mode" 0.0 0.0 3.0 1.0 #define geom_mode_runtime global.geom_mode_runtime #pragma parameter geom_radius "Geometry - Radius" 2.0 0.16 1024.0 0.1 #define geom_radius global.geom_radius #pragma parameter geom_view_dist "Geometry - View Distance" 2.0 0.5 1024.0 0.25 #define geom_view_dist global.geom_view_dist #pragma parameter geom_tilt_angle_x "Geometry - Tilt Angle X" 0.0 -3.14159265 3.14159265 0.017453292519943295 #define geom_tilt_angle_x global.geom_tilt_angle_x #pragma parameter geom_tilt_angle_y "Geometry - Tilt Angle Y" 0.0 -3.14159265 3.14159265 0.017453292519943295 #define geom_tilt_angle_y global.geom_tilt_angle_y #pragma parameter geom_aspect_ratio_x "Geometry - Aspect Ratio X" 432.0 1.0 512.0 1.0 #define geom_aspect_ratio_x global.geom_aspect_ratio_x #pragma parameter geom_aspect_ratio_y "Geometry - Aspect Ratio Y" 329.0 1.0 512.0 1.0 #define geom_aspect_ratio_y global.geom_aspect_ratio_y #pragma parameter geom_overscan_x "Geometry - Overscan X" 1.0 0.00390625 4.0 0.00390625 #define geom_overscan_x global.geom_overscan_x #pragma parameter geom_overscan_y "Geometry - Overscan Y" 1.0 0.00390625 4.0 0.00390625 #define geom_overscan_y global.geom_overscan_y #pragma parameter border_size "Border - Size" 0.015 0.0000001 0.5 0.005 #define border_size global.border_size #pragma parameter border_darkness "Border - Darkness" 2.0 0.0 16.0 0.0625 #define border_darkness global.border_darkness #pragma parameter border_compress "Border - Compression" 2.5 1.0 64.0 0.0625 #define border_compress global.border_compress #pragma parameter interlace_detect_toggle "Interlacing - Toggle" 1.0 0.0 1.0 1.0 bool interlace_detect = bool(global.interlace_detect_toggle); #pragma parameter interlace_bff "Interlacing - Bottom Field First" 0.0 0.0 1.0 1.0 //#define interlace_bff global.interlace_bff #pragma parameter interlace_1080i "Interlace - Detect 1080i" 0.0 0.0 1.0 1.0 #define interlace_1080i global.interlace_1080i #endif // Provide accessors for vector constants that pack scalar uniforms: inline float2 get_aspect_vector(const float geom_aspect_ratio) { // Get an aspect ratio vector. Enforce geom_max_aspect_ratio, and prevent // the absolute scale from affecting the uv-mapping for curvature: const float geom_clamped_aspect_ratio = min(geom_aspect_ratio, geom_max_aspect_ratio); const float2 geom_aspect = normalize(float2(geom_clamped_aspect_ratio, 1.0)); return geom_aspect; } inline float2 get_geom_overscan_vector() { return float2(geom_overscan_x, geom_overscan_y); } inline float2 get_geom_tilt_angle_vector() { return float2(geom_tilt_angle_x, geom_tilt_angle_y); } inline float3 get_convergence_offsets_x_vector() { return float3(convergence_offset_x_r, convergence_offset_x_g, convergence_offset_x_b); } inline float3 get_convergence_offsets_y_vector() { return float3(convergence_offset_y_r, convergence_offset_y_g, convergence_offset_y_b); } inline float2 get_convergence_offsets_r_vector() { return float2(convergence_offset_x_r, convergence_offset_y_r); } inline float2 get_convergence_offsets_g_vector() { return float2(convergence_offset_x_g, convergence_offset_y_g); } inline float2 get_convergence_offsets_b_vector() { return float2(convergence_offset_x_b, convergence_offset_y_b); } inline float2 get_aa_subpixel_r_offset() { #ifdef RUNTIME_ANTIALIAS_WEIGHTS #ifdef RUNTIME_ANTIALIAS_SUBPIXEL_OFFSETS // WARNING: THIS IS EXTREMELY EXPENSIVE. return float2(aa_subpixel_r_offset_x_runtime, aa_subpixel_r_offset_y_runtime); #else return aa_subpixel_r_offset_static; #endif #else return aa_subpixel_r_offset_static; #endif } // Provide accessors settings which still need "cooking:" inline float get_mask_amplify() { static const float mask_grille_amplify = 1.0/mask_grille_avg_color; static const float mask_slot_amplify = 1.0/mask_slot_avg_color; static const float mask_shadow_amplify = 1.0/mask_shadow_avg_color; return mask_type < 0.5 ? mask_grille_amplify : mask_type < 1.5 ? mask_slot_amplify : mask_shadow_amplify; } inline float get_mask_sample_mode() { #ifdef RUNTIME_PHOSPHOR_MASK_MODE_TYPE_SELECT #ifdef PHOSPHOR_MASK_MANUALLY_RESIZE return mask_sample_mode_desired; #else return clamp(mask_sample_mode_desired, 1.0, 2.0); #endif #else #ifdef PHOSPHOR_MASK_MANUALLY_RESIZE return mask_sample_mode_static; #else return clamp(mask_sample_mode_static, 1.0, 2.0); #endif #endif } #endif // BIND_SHADER_PARAMS_H