shaders = "4" shader0 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.slang filter_linear0 = "false" float_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" alias0 = "PASS1" shader1 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.slang filter_linear1 = "false" float_framebuffer1 = "false" scale_type_x1 = "source" scale_x1 = "1.000000" scale_type_y1 = "source" scale_y1 = "1.000000" alias1 = "PASS2" shader2 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.slang filter_linear2 = "false" float_framebuffer2 = "false" scale_type_x2 = "source" scale_x2 = "2.000000" scale_type_y2 = "source" scale_y2 = "2.000000" alias2 = "PASS3" shader3 = shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.slang filter_linear3 = "false" float_framebuffer3 = "false"